1627 lines
75 KiB
INI
1627 lines
75 KiB
INI
# SoupAPI Localization File - English (US)
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# Categories
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category.hud=HUD
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category.client=Client
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category.visuals=Visuals
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category.world=World
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category.particles=Particles
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category.other=Other
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category.mctiers=MC Tiers
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category.personal_info=Stats
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category.home=Home
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category.search=Search
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# Modules
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module.watermark.name=Watermark
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module.watermark.desc=Client info on screen
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module.targethud.name=Target HUD
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module.targethud.desc=Target information
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module.language.name=Language
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module.language.desc=Change client language
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module.theme.name=Theme
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module.theme.desc=Appearance and colors
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module.notifications.name=Notifications
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module.notifications.desc=Module toggle notifications
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module.keybind.name=KeyBind
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module.keybind.desc=Configure key bindings
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module.hotkeys.name=Hotkeys
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module.hotkeys.desc=Active keybinds
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module.potions.name=Potions
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module.potions.desc=Active potion effects
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module.armor.name=Armor
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module.armor.desc=Armor durability
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module.cooldowns.name=Cooldowns
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module.cooldowns.desc=Item cooldowns
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module.inventory.name=Inventory
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module.inventory.desc=Inventory preview
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module.consumable.name=Consumable
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module.consumable.desc=Display consumable items count
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module.itemoverlay.name=Item Overlay
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module.itemoverlay.desc=Item overlay appearance
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module.trinket.name=Trinket
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module.trinket.desc=Physics-based inventory trinket
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module.playerinfo.name=Player Info
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module.playerinfo.desc=Player statistics
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module.moduleslist.name=Modules List
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module.moduleslist.desc=List of active modules
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module.bossbars.name=Boss Bars
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module.bossbars.desc=Boss health bars
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module.scoreboard.name=ScoreBoard
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module.scoreboard.desc=Scoreboard display
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module.hotbar.name=HotBar
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module.hotbar.desc=Hotbar appearance
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setting.hotbar.statusbarsmode.name=Status Bars Mode
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setting.hotbar.statusbarsmode.desc=Choose between default hearts or modern bars
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setting.hotbar.showbinds.name=Show Binds
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setting.hotbar.showbinds.desc=Display keybinds on hotbar slots
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setting.hotbar.barsglow.name=Bars Glow
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setting.hotbar.barsglow.desc=Enable glow effects on status bars
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setting.hotbar.barstext.name=Bars Text
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setting.hotbar.barstext.desc=Display numbers on status bars
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setting.hotbar.experiencebar.name=Experience Bar
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setting.hotbar.experiencebar.desc=Display experience bar above hotbar
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module.nofire.name=No Fire
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module.nofire.desc=Reduce or hide fire overlay
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module.totempop.name=Totem Pop
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module.totempop.desc=Totem pop notifications
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module.crosshair.name=CrossHair
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module.crosshair.desc=Crosshair appearance
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module.fakeplayer.name=Fake Player
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module.fakeplayer.desc=Fake player for testing
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module.hitparticles.name=Hit Particles
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module.hitparticles.desc=Particles when hitting entities
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module.hitbubbles.name=Hit Bubbles
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module.hitbubbles.desc=Bubbles when hitting entities
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module.ambientparticles.name=Ambient Particles
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module.ambientparticles.desc=Ambient particles around player
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module.totemparticles.name=Totem Particles
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module.totemparticles.desc=Particles on totem pop
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module.trails.name=Trails
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module.trails.desc=Trails behind players
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module.targetrender.name=Target Render
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module.targetrender.desc=Highlight your current target
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module.friendstargetrender.name=Friends Target Render
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module.friendstargetrender.desc=Show what your friends are targeting
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module.gps.name=GPS
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module.gps.desc=Navigation to waypoints
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module.nameprotect.name=Name Protect
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module.nameprotect.desc=Player name privacy
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module.balancer.name=Balancer
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module.balancer.desc=Balance items in hotbar
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module.hitboxes.name=Hitboxes
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module.hitboxes.desc=Entity hitboxes
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module.worldtweaks.name=World Tweaks
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module.worldtweaks.desc=World rendering
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module.bright.name=Bright
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module.bright.desc=World brightness settings
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module.fog.name=Fog
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module.fog.desc=Fog distance and appearance
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module.light.name=Light
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module.light.desc=Light color customization
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module.time.name=Time
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module.time.desc=World time control
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module.blockhighlight.name=Block Highlight
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module.blockhighlight.desc=Blocks you're looking at
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module.aspectratio.name=Aspect Ratio
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module.aspectratio.desc=Game view aspect ratio
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module.handtweaks.name=Hand Tweaks
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module.handtweaks.desc=Hand swing and positions
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module.handsshader.name=Hands Shader
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module.handsshader.desc=Hand shader effects
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module.hitsounds.name=Hit Sounds
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module.hitsounds.desc=Sounds when hitting entities
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module.killeffect.name=Kill Effect
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module.killeffect.desc=Effects when killing entities
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module.chinahat.name=China Hat
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module.chinahat.desc=Spinning hat on players
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module.jumpcircles.name=Jump Circles
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module.jumpcircles.desc=Circles when jumping
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module.icons.name=Icons
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module.icons.desc=Global icon settings for HUD modules
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# Icons Settings
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group.icons.general.name=General
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group.icons.general.desc=General icon settings
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setting.icons.showicons.name=Show Icons
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setting.icons.showicons.desc=Display icons in HUD modules
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setting.icons.coloredicons.name=Colored Icons
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setting.icons.coloredicons.desc=Use client color for icons
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setting.icons.icongradient.name=Icon Gradient
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setting.icons.icongradient.desc=Gradient animation for icons
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# Watermark Settings
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group.watermark.appearance.name=Appearance
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group.watermark.appearance.desc=Visual appearance settings
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group.watermark.colors.name=Colors
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group.watermark.colors.desc=Color customization settings
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setting.watermark.style.name=Style
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setting.watermark.style.desc=Watermark style
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setting.watermark.showbackground.name=Show Background
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setting.watermark.showbackground.desc=Background for components
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setting.watermark.coloredseparators.name=Colored Separators
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setting.watermark.coloredseparators.desc=Client color for separators
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setting.watermark.separatorgradient.name=Separator Gradient
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setting.watermark.separatorgradient.desc=Gradient animation for separators
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setting.watermark.clientinfo.name=Client Info
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setting.watermark.clientinfo.desc=Client information to show
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setting.watermark.systeminfo.name=System Info
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setting.watermark.systeminfo.desc=System information to show
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# PlayerInfo Settings
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group.playerinfo.appearance.name=Appearance
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group.playerinfo.appearance.desc=Visual appearance settings
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group.playerinfo.colors.name=Colors
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group.playerinfo.colors.desc=Color customization settings
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setting.playerinfo.position.name=Position
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setting.playerinfo.position.desc=Layout orientation
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setting.playerinfo.style.name=Style
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setting.playerinfo.style.desc=Player info style
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setting.playerinfo.showbackground.name=Show Background
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setting.playerinfo.showbackground.desc=Background for components
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setting.playerinfo.coloredseparators.name=Colored Separators
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setting.playerinfo.coloredseparators.desc=Client color for separators
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setting.playerinfo.separatorgradient.name=Separator Gradient
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setting.playerinfo.separatorgradient.desc=Gradient animation for separators
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setting.playerinfo.components.name=Elements
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setting.playerinfo.components.desc=Information components to show
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# ModulesList Settings
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group.moduleslist.appearance.name=Appearance
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group.moduleslist.appearance.desc=Appearance settings
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group.moduleslist.colors.name=Colors
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group.moduleslist.colors.desc=Color customization settings
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setting.moduleslist.sortmode.name=Sort Mode
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setting.moduleslist.sortmode.desc=Sorting mode
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setting.moduleslist.style.name=Style
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setting.moduleslist.style.desc=Select display style
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setting.moduleslist.showbackground.name=Show Background
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setting.moduleslist.showbackground.desc=Background for modules
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setting.moduleslist.lowercase.name=Lowercase
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setting.moduleslist.lowercase.desc=Module names in lowercase
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setting.moduleslist.gradienttext.name=Gradient Text
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setting.moduleslist.gradienttext.desc=Use gradient effect for text
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setting.moduleslist.sideline.name=Side Line
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setting.moduleslist.sideline.desc=Colored line on side
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setting.moduleslist.gradientsideline.name=Gradient Side Line
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setting.moduleslist.gradientsideline.desc=Gradient effect for side line
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# NameProtect Settings
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group.nameprotect.protection.name=Protection
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group.nameprotect.protection.desc=Name protection settings
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setting.nameprotect.name.name=Name
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setting.nameprotect.name.desc=Nickname to replace
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setting.nameprotect.friends.name=Friends
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setting.nameprotect.friends.desc=Hides friends' nicknames
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# Balancer Settings
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setting.balancer.fixtype.name=Fix Type
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setting.balancer.fixtype.desc=Select balance fix type
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# HotKeys Settings
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setting.hotkeys.mode.name=Mode
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setting.hotkeys.mode.desc=Choose how to display Hot Keys
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setting.hotkeys.showheader.name=Show Header
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setting.hotkeys.showheader.desc=Header with title and icon
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setting.hotkeys.darkenheader.name=Darken Header
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setting.hotkeys.darkenheader.desc=Darker header
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setting.potions.showheader.name=Show Header
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setting.potions.showheader.desc=Header with title and icon
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setting.potions.darkenheader.name=Darken Header
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setting.potions.darkenheader.desc=Darker header
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setting.cooldowns.showheader.name=Show Header
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setting.cooldowns.showheader.desc=Header with title and icon
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setting.cooldowns.darkenheader.name=Darken Header
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setting.cooldowns.darkenheader.desc=Darker header
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setting.inventory.showheader.name=Show Header
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setting.inventory.showheader.desc=Header with title and icon
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setting.inventory.darkenheader.name=Darken Header
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setting.inventory.darkenheader.desc=Darker header
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# Consumable Settings
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group.consumable.items.name=Items
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group.consumable.items.desc=Item selection settings
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group.consumable.display.name=Display
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group.consumable.display.desc=Display options for items
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setting.consumable.itemtypes.name=Item Types
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setting.consumable.itemtypes.desc=Select which consumable items to display
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setting.consumable.layout.name=Position
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setting.consumable.layout.desc=Choose item layout style
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setting.consumable.showcount.name=Show Count
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setting.consumable.showcount.desc=Display item counts as overlay
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setting.consumable.scale.name=Scale
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setting.consumable.scale.desc=Adjust item size scale
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setting.consumable.showbackground.name=Show Background
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setting.consumable.showbackground.desc=Background for display
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# Item Overlay Settings
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setting.itemoverlay.enableitemscale.name=Enable Item Scale
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setting.itemoverlay.enableitemscale.desc=Change item display size
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setting.itemoverlay.itemscale.name=Item Scale
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setting.itemoverlay.itemscale.desc=Adjust item size
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setting.itemoverlay.customdurabilitybar.name=Custom Durability Bar
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setting.itemoverlay.customdurabilitybar.desc=Use custom durability bar
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setting.itemoverlay.durabilitybarshadow.name=Bar Shadow
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setting.itemoverlay.durabilitybarshadow.desc=Shadow behind durability bar
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setting.itemoverlay.barcolorcount.name=Color Count
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setting.itemoverlay.barcolorcount.desc=Number of colors for gradient
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setting.itemoverlay.bargradientcolors.name=Gradient Colors
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setting.itemoverlay.bargradientcolors.desc=Colors for bar gradient
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setting.itemoverlay.barcoloranimation.name=Color Animation
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setting.itemoverlay.barcoloranimation.desc=Select color animation type
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setting.itemoverlay.customstackcount.name=Custom Stack Count
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setting.itemoverlay.customstackcount.desc=Custom stack count display
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setting.itemoverlay.usecustomfont.name=Use Custom Font
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setting.itemoverlay.usecustomfont.desc=Beautiful font for stack count
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setting.itemoverlay.addprefix.name=Add Prefix
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setting.itemoverlay.addprefix.desc=Add "x" before count
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setting.itemoverlay.enablecustomcolor.name=Custom Color
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setting.itemoverlay.enablecustomcolor.desc=Enable custom text color
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setting.itemoverlay.stackcountcolor.name=Count Color
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setting.itemoverlay.stackcountcolor.desc=Color of the stack count text
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setting.itemoverlay.customcooldown.name=Custom Cooldown
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setting.itemoverlay.customcooldown.desc=Custom cooldown overlay
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setting.itemoverlay.cooldownstyle.name=Cooldown Style
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setting.itemoverlay.cooldownstyle.desc=Display style for cooldown (Bar or Ring)
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setting.itemoverlay.showcooldownnumber.name=Show Cooldown Number
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setting.itemoverlay.showcooldownnumber.desc=Remaining cooldown as number
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setting.itemoverlay.cooldowncolormode.name=Cooldown Color Mode
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setting.itemoverlay.cooldowncolormode.desc=Cooldown color mode
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setting.itemoverlay.cooldowncolor.name=Cooldown Color
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setting.itemoverlay.cooldowncolor.desc=Custom color for cooldown overlay
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setting.itemoverlay.cooldownalpha.name=Cooldown Opacity
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setting.itemoverlay.cooldownalpha.desc=Cooldown overlay transparency
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# Group Settings
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group.potions.header.name=Header
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group.potions.header.desc=Header display settings
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group.cooldowns.header.name=Header
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group.cooldowns.header.desc=Header display settings
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group.inventory.header.name=Header
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group.inventory.header.desc=Header display settings
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group.itemoverlay.general.name=General
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group.itemoverlay.general.desc=Item display settings
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group.itemoverlay.durability.name=Durability Bar
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group.itemoverlay.durability.desc=Item durability bar settings
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group.itemoverlay.durabilitycolor.name=Bar Colors
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group.itemoverlay.durabilitycolor.desc=Durability bar color settings
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group.itemoverlay.stackcount.name=Stack Count
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group.itemoverlay.stackcount.desc=Stack count display settings
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group.itemoverlay.cooldown.name=Cooldown
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group.itemoverlay.cooldown.desc=Cooldown overlay settings
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group.itemoverlay.cooldowncolor.name=Cooldown Colors
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group.itemoverlay.cooldowncolor.desc=Cooldown overlay color settings
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group.hotkeys.header.name=Header
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group.hotkeys.header.desc=Header display settings
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# ScoreBoard Settings
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setting.scoreboard.showheader.name=Show Header
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setting.scoreboard.showheader.desc=Display header with title
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setting.scoreboard.darkenheader.name=Darken Header
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setting.scoreboard.darkenheader.desc=Darker header
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group.scoreboard.header.name=Header
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group.scoreboard.header.desc=Header display settings
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# NoFire Settings
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setting.nofire.hidefire.name=Hide Fire
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setting.nofire.hidefire.desc=Hide fire overlay
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setting.nofire.yoffset.name=Y Offset
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setting.nofire.yoffset.desc=Vertical fire offset
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setting.nofire.firealpha.name=Alpha
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setting.nofire.firealpha.desc=Fire overlay transparency
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# KeyBind Settings
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setting.keybind.openmenu.name=Open Menu
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setting.keybind.openmenu.desc=Keybind to open menu
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# Hitboxes Settings
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setting.hitboxes.rendermode.name=Render Mode
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setting.hitboxes.rendermode.desc=Choose hitbox rendering mode
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setting.hitboxes.eyesline.name=Eyes Line
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setting.hitboxes.eyesline.desc=Draw line from eyes
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group.hitboxes.render.name=Render
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group.hitboxes.render.desc=Rendering settings
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group.hitboxes.colors.name=Colors
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group.hitboxes.colors.desc=Color customization settings
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setting.hitboxes.colormode.name=Color Mode
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setting.hitboxes.colormode.desc=Color mode
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setting.hitboxes.color.name=Hitbox Color
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setting.hitboxes.color.desc=Custom hitbox color
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setting.hitboxes.friendcolor.name=Friend Hitbox Color
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setting.hitboxes.friendcolor.desc=Custom color for friend hitboxes
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# WorldTweaks Settings
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setting.worldtweaks.mode.name=World Setting
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setting.worldtweaks.mode.desc=Customize world
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setting.worldtweaks.bright.name=Bright
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setting.worldtweaks.bright.desc=Maximum brightness value
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setting.worldtweaks.time.name=Time
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setting.worldtweaks.time.desc=Sets the value of the time
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setting.worldtweaks.fogdistance.name=Fog Distance
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setting.worldtweaks.fogdistance.desc=Fog distance value
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group.worldtweaks.fog.name=Fog
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group.worldtweaks.fog.desc=Fog settings
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setting.worldtweaks.customfogcolor.name=Custom Fog Color
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setting.worldtweaks.customfogcolor.desc=Use custom fog color
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setting.worldtweaks.fogcolor.name=Fog Color
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setting.worldtweaks.fogcolor.desc=Custom fog color
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group.worldtweaks.light.name=Light
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group.worldtweaks.light.desc=Light color settings
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setting.worldtweaks.customlightcolor.name=Custom Light Color
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setting.worldtweaks.customlightcolor.desc=Use custom light color
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setting.worldtweaks.lightcolor.name=Light Color
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setting.worldtweaks.lightcolor.desc=Custom light color
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# TotemPop Settings
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setting.totempop.size.name=Totem Size
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setting.totempop.size.desc=Size of totem icon
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setting.totempop.alpha.name=Totem Alpha
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setting.totempop.alpha.desc=Transparency of totem icon
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setting.totempop.volume.name=Totem Volume
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setting.totempop.volume.desc=Volume of totem pop sound
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setting.totempop.fakekey.name=Fake Totem Key
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setting.totempop.fakekey.desc=Fake totem pop keybind
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# Trails Settings
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group.trails.colors.name=Colors
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group.trails.colors.desc=Custom color settings
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setting.trails.colorcount.name=Color Count
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setting.trails.colorcount.desc=Number of colors in gradient
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setting.trails.gradientcolors.name=Gradient Colors
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setting.trails.gradientcolors.desc=Colors for custom gradient
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setting.trails.coloranimation.name=Color Animation
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setting.trails.coloranimation.desc=Type of color animation
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setting.trails.players.name=Players
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setting.trails.players.desc=Trail mode for players
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setting.trails.friends.name=Friends
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setting.trails.friends.desc=Draw trails for friends
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setting.trails.onlyf5.name=Only F5
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setting.trails.onlyf5.desc=Draw trails for self only in third-person view
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group.trails.dimensions.name=Dimensions
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group.trails.dimensions.desc=Trail size and position settings
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setting.trails.down.name=Down
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setting.trails.down.desc=Vertical trail offset
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setting.trails.duration.name=Duration
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setting.trails.duration.desc=Trail duration in seconds
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group.trails.render.name=Render
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group.trails.render.desc=Rendering settings for trails
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group.trails.style.name=Style
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group.trails.style.desc=Trail visual style settings
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setting.trails.style.name=Style
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setting.trails.style.desc=Trail rendering style
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setting.trails.renderhalf.name=Render Half
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setting.trails.renderhalf.desc=Render bottom half only
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setting.trails.alphafactor.name=Alpha Factor
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setting.trails.alphafactor.desc=Transparency factor
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setting.trails.alpha.name=Trail Alpha
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setting.trails.alpha.desc=Trail transparency
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setting.trails.debuglines.name=Debug Lines
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setting.trails.debuglines.desc=Debug lines at boundaries
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setting.trails.linewidth.name=Line Width
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setting.trails.linewidth.desc=Width of debug lines
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# HitBubbles Settings
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group.hitbubbles.colors.name=Colors
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group.hitbubbles.colors.desc=Custom color settings
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setting.hitbubbles.colorcount.name=Color Count
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setting.hitbubbles.colorcount.desc=Number of colors in gradient
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setting.hitbubbles.gradientcolors.name=Gradient Colors
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setting.hitbubbles.gradientcolors.desc=Colors for custom gradient
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setting.hitbubbles.coloranimation.name=Color Animation
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setting.hitbubbles.coloranimation.desc=Type of color animation
|
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setting.hitbubbles.bubblestyle.name=Bubble Style
|
|
setting.hitbubbles.bubblestyle.desc=Bubble texture style
|
|
setting.hitbubbles.animationtype.name=Animation
|
|
setting.hitbubbles.animationtype.desc=Type of bubble animation
|
|
group.hitbubbles.duration.name=Duration
|
|
group.hitbubbles.duration.desc=Duration settings for animation stages
|
|
setting.hitbubbles.appearduration.name=Appear
|
|
setting.hitbubbles.appearduration.desc=Appear stage duration
|
|
setting.hitbubbles.existduration.name=Exist
|
|
setting.hitbubbles.existduration.desc=Exist stage duration
|
|
setting.hitbubbles.disappearduration.name=Disappear
|
|
setting.hitbubbles.disappearduration.desc=Disappear stage duration
|
|
group.hitbubbles.animation.name=Animation
|
|
group.hitbubbles.animation.desc=Animation and visual settings
|
|
setting.hitbubbles.appearinterpolation.name=In Type
|
|
setting.hitbubbles.appearinterpolation.desc=Appear interpolation type
|
|
setting.hitbubbles.disappearinterpolation.name=Out Type
|
|
setting.hitbubbles.disappearinterpolation.desc=Disappear interpolation type
|
|
setting.hitbubbles.rotatespeed.name=Rotate Speed
|
|
setting.hitbubbles.rotatespeed.desc=Speed of bubble rotation
|
|
setting.hitbubbles.scale.name=Scale
|
|
setting.hitbubbles.scale.desc=Size of the bubbles
|
|
setting.hitbubbles.onlycrits.name=Only Crits
|
|
setting.hitbubbles.onlycrits.desc=Only on critical hits
|
|
|
|
# TargetHud Settings
|
|
setting.targethud.style.name=Style
|
|
setting.targethud.style.desc=Choose rendering style
|
|
setting.targethud.displaymode.name=Display Mode
|
|
setting.targethud.displaymode.desc=Display mode
|
|
setting.targethud.livetime.name=Live Time
|
|
setting.targethud.livetime.desc=Show time after losing target
|
|
group.targethud.appearance.name=Appearance
|
|
group.targethud.appearance.desc=Visual appearance settings
|
|
group.targethud.display.name=Display
|
|
group.targethud.display.desc=Visual display settings
|
|
setting.targethud.scale.name=Scale
|
|
setting.targethud.scale.desc=Scale of Target HUD
|
|
setting.targethud.backalpha.name=Background Alpha
|
|
setting.targethud.backalpha.desc=Background transparency
|
|
setting.targethud.animationtype.name=Animation Type
|
|
setting.targethud.animationtype.desc=Animation type
|
|
setting.targethud.animationmode.name=Animation Mode
|
|
setting.targethud.animationmode.desc=What to animate
|
|
setting.targethud.animationspeed.name=Animation Speed
|
|
setting.targethud.animationspeed.desc=Animation duration in milliseconds
|
|
group.targethud.position3d.name=3D Position
|
|
group.targethud.position3d.desc=Position settings for 3D mode
|
|
group.targethud.particles.name=Particles
|
|
group.targethud.particles.desc=Particle effects settings
|
|
setting.targethud.anchor3d.name=3D Anchor
|
|
setting.targethud.anchor3d.desc=Target anchor point in 3D
|
|
setting.targethud.xoffset3d.name=3D X Offset
|
|
setting.targethud.xoffset3d.desc=Horizontal target offset
|
|
|
|
# Target HUD Particles
|
|
setting.targethud.particles.name=Particles
|
|
setting.targethud.particles.desc=Particle effects on damage
|
|
setting.targethud.particlespawnloc.name=Spawn Location
|
|
setting.targethud.particlespawnloc.desc=Where particles spawn from
|
|
setting.targethud.particlemode.name=Particle Mode
|
|
setting.targethud.particlemode.desc=Particle type
|
|
setting.targethud.particlecount.name=Particle Count
|
|
setting.targethud.particlecount.desc=Particles spawned on hurt
|
|
setting.targethud.particlesize.name=Particle Size
|
|
setting.targethud.particlesize.desc=Size of spawned particles
|
|
setting.targethud.particlespeed.name=Particle Speed
|
|
setting.targethud.particlespeed.desc=Speed to max radius
|
|
setting.targethud.particlemaxradius.name=Max Radius
|
|
setting.targethud.particlemaxradius.desc=Max particle travel distance
|
|
setting.targethud.particlelifetime.name=Particle Lifetime
|
|
setting.targethud.particlelifetime.desc=Particle lifetime
|
|
|
|
group.targethud.particlecolor.name=Particle Color
|
|
group.targethud.particlecolor.desc=Particle color settings
|
|
setting.targethud.particlecolormode.name=Color Mode
|
|
setting.targethud.particlecolormode.desc=Particle color mode
|
|
setting.targethud.particlecolorcount.name=Color Count
|
|
setting.targethud.particlecolorcount.desc=Number of colors in gradient
|
|
setting.targethud.particlecolors.name=Gradient Colors
|
|
setting.targethud.particlecolors.desc=Custom gradient colors for particles
|
|
setting.targethud.particlecoloranimation.name=Color Animation
|
|
setting.targethud.particlecoloranimation.desc=Color animation mode
|
|
|
|
group.targethud.network.name=Network Settings
|
|
group.targethud.network.desc=Settings for Network2D particle mode
|
|
setting.targethud.linkdistance.name=Link Distance
|
|
setting.targethud.linkdistance.desc=Max network particle distance
|
|
setting.targethud.maxlinks.name=Max Links
|
|
setting.targethud.maxlinks.desc=Max connections per particle
|
|
|
|
# AmbientParticles Settings
|
|
group.ambientparticles.colors.name=Colors
|
|
group.ambientparticles.colors.desc=Custom color settings
|
|
setting.ambientparticles.colormode.name=Color Mode
|
|
setting.ambientparticles.colormode.desc=Color mode
|
|
setting.ambientparticles.colorcount.name=Color Count
|
|
setting.ambientparticles.colorcount.desc=Number of colors in gradient
|
|
setting.ambientparticles.gradientcolors.name=Gradient Colors
|
|
setting.ambientparticles.gradientcolors.desc=Colors for custom gradient
|
|
setting.ambientparticles.coloranimation.name=Color Animation
|
|
setting.ambientparticles.coloranimation.desc=Type of color animation
|
|
setting.ambientparticles.mode.name=Mode
|
|
setting.ambientparticles.mode.desc=Particle rendering mode
|
|
setting.ambientparticles.physics.name=Physics
|
|
setting.ambientparticles.physics.desc=Particle physics
|
|
group.ambientparticles.appearance.name=Appearance
|
|
group.ambientparticles.appearance.desc=Visual appearance settings
|
|
group.ambientparticles.spawn.name=Spawn
|
|
group.ambientparticles.spawn.desc=Particle spawn settings
|
|
group.ambientparticles.regular.name=Regular
|
|
group.ambientparticles.regular.desc=Regular particles settings
|
|
setting.ambientparticles.regularcount.name=Regular Count
|
|
setting.ambientparticles.regularcount.desc=Number of regular particles
|
|
setting.ambientparticles.regularscale.name=Regular Scale
|
|
setting.ambientparticles.regularscale.desc=Regular particle scale
|
|
group.ambientparticles.firefly.name=Firefly
|
|
group.ambientparticles.firefly.desc=Settings for firefly particles
|
|
setting.ambientparticles.fireflycount.name=Firefly Count
|
|
setting.ambientparticles.fireflycount.desc=Number of firefly particles
|
|
setting.ambientparticles.fireflyscale.name=Firefly Scale
|
|
setting.ambientparticles.fireflyscale.desc=Firefly particle scale
|
|
setting.ambientparticles.firefly.traillength.name=Trail Length
|
|
setting.ambientparticles.firefly.traillength.desc=Length of firefly trail in ticks
|
|
group.ambientparticles.geometrics.name=Geometrics
|
|
group.ambientparticles.geometrics.desc=Geometric particle settings
|
|
setting.ambientparticles.geometricscount.name=Geometrics Count
|
|
setting.ambientparticles.geometricscount.desc=Number of geometric particles
|
|
setting.ambientparticles.geometricsscale.name=Geometrics Scale
|
|
setting.ambientparticles.geometricsscale.desc=Geometric particle scale
|
|
group.ambientparticles.network.name=Network
|
|
group.ambientparticles.network.desc=Settings for network particle links
|
|
setting.ambientparticles.linkdistance.name=Link Distance
|
|
setting.ambientparticles.linkdistance.desc=Maximum distance for Network links
|
|
setting.ambientparticles.maxlinks.name=Max Links
|
|
setting.ambientparticles.maxlinks.desc=Maximum links per particle
|
|
setting.ambientparticles.spawnradius.name=Spawn Radius
|
|
setting.ambientparticles.spawnradius.desc=Horizontal spawn radius around player
|
|
setting.ambientparticles.spawnheight.name=Spawn Height
|
|
setting.ambientparticles.spawnheight.desc=Vertical spawn range above player
|
|
|
|
# TotemParticles Settings
|
|
group.totemparticles.colors.name=Colors
|
|
group.totemparticles.colors.desc=Custom color settings
|
|
setting.totemparticles.colormode.name=Color Mode
|
|
setting.totemparticles.colormode.desc=Color mode
|
|
setting.totemparticles.colorcount.name=Color Count
|
|
setting.totemparticles.colorcount.desc=Number of colors in gradient
|
|
setting.totemparticles.gradientcolors.name=Gradient Colors
|
|
setting.totemparticles.gradientcolors.desc=Colors for custom gradient
|
|
setting.totemparticles.coloranimation.name=Color Animation
|
|
setting.totemparticles.coloranimation.desc=Type of color animation
|
|
setting.totemparticles.mode.name=Mode
|
|
setting.totemparticles.mode.desc=Particle rendering mode
|
|
setting.totemparticles.physics.name=Physics
|
|
setting.totemparticles.physics.desc=Particle physics
|
|
group.totemparticles.appearance.name=Appearance
|
|
group.totemparticles.appearance.desc=Visual appearance settings
|
|
group.totemparticles.behavior.name=Behavior
|
|
group.totemparticles.behavior.desc=Particle behavior settings
|
|
setting.totemparticles.linkdistance.name=Link Distance
|
|
setting.totemparticles.linkdistance.desc=Maximum distance for Network links
|
|
setting.totemparticles.particlecount.name=Particle Count
|
|
setting.totemparticles.particlecount.desc=Number of particles spawned on totem pop
|
|
setting.totemparticles.emitterduration.name=Emitter Duration
|
|
setting.totemparticles.emitterduration.desc=Duration of particle emission in ticks
|
|
setting.totemparticles.lifetime.name=Lifetime
|
|
setting.totemparticles.lifetime.desc=Particle lifetime in seconds
|
|
setting.totemparticles.speed.name=Speed
|
|
setting.totemparticles.speed.desc=Particle initial speed
|
|
setting.totemparticles.scale.name=Scale
|
|
setting.totemparticles.scale.desc=Particle scale
|
|
|
|
# CrossHair Settings
|
|
setting.crosshair.style.name=Style
|
|
setting.crosshair.style.desc=Crosshair style
|
|
setting.crosshair.animationtype.name=Animation
|
|
setting.crosshair.animationtype.desc=Animation interpolation type
|
|
group.crosshair.appearance.name=Appearance
|
|
group.crosshair.appearance.desc=Visual appearance settings
|
|
setting.crosshair.width.name=Width
|
|
setting.crosshair.width.desc=Width Cross Hair
|
|
setting.crosshair.height.name=Height
|
|
setting.crosshair.height.desc=Height Cross Hair
|
|
setting.crosshair.blobsize.name=Size
|
|
setting.crosshair.blobsize.desc=Blob crosshair size
|
|
setting.crosshair.blobthickness.name=Thickness
|
|
setting.crosshair.blobthickness.desc=Blob ring thickness
|
|
group.crosshair.position.name=Position
|
|
group.crosshair.position.desc=Crosshair position and offset settings
|
|
setting.crosshair.attackindent.name=Attack Indent
|
|
setting.crosshair.attackindent.desc=Item Cooldown Indent
|
|
setting.crosshair.indent.name=Indent
|
|
setting.crosshair.indent.desc=Indent from the center of the screen
|
|
group.crosshair.dynamic.name=Dynamic
|
|
group.crosshair.dynamic.desc=Dynamic crosshair movement settings
|
|
setting.crosshair.targetcolor.name=Target Color
|
|
setting.crosshair.targetcolor.desc=Crosshair color when hovering over entity
|
|
setting.crosshair.attacksizemultiplier.name=Attack Size
|
|
setting.crosshair.attacksizemultiplier.desc=Size increase multiplier during attack
|
|
setting.crosshair.entitywidthmultiplier.name=Target Width
|
|
setting.crosshair.entitywidthmultiplier.desc=Width stretch multiplier when hovering over entity
|
|
setting.crosshair.entityheightmultiplier.name=Target Height
|
|
setting.crosshair.entityheightmultiplier.desc=Height compression on entity
|
|
setting.crosshair.hitstretchmultiplier.name=Hit Stretch
|
|
setting.crosshair.hitstretchmultiplier.desc=Stretch intensity when hitting entity
|
|
setting.crosshair.coloranimationspeed.name=Color Speed
|
|
setting.crosshair.coloranimationspeed.desc=Color change animation speed
|
|
setting.crosshair.hitanimationspeed.name=Hit Speed
|
|
setting.crosshair.hitanimationspeed.desc=Hit effect animation speed
|
|
group.crosshair.fill.name=Fill
|
|
group.crosshair.fill.desc=Crosshair fill settings
|
|
setting.crosshair.enablefill.name=Enable Fill
|
|
setting.crosshair.enablefill.desc=Enable/disable crosshair fill
|
|
setting.crosshair.fillmaxalpha.name=Opacity
|
|
setting.crosshair.fillmaxalpha.desc=Maximum fill opacity
|
|
setting.crosshair.outlinethickness.name=Outline Thickness
|
|
setting.crosshair.outlinethickness.desc=Crosshair outline thickness
|
|
setting.crosshair.ringsize.name=Ring Size
|
|
setting.crosshair.ringsize.desc=Size of the ring crosshair
|
|
setting.crosshair.ringthickness.name=Ring Thickness
|
|
setting.crosshair.ringthickness.desc=Thickness of the ring line
|
|
setting.crosshair.ringroundness.name=Ring Roundness
|
|
setting.crosshair.ringroundness.desc=Roundness of the ring corners
|
|
setting.crosshair.dynamic.name=Dynamic
|
|
setting.crosshair.dynamic.desc=Crosshair moves based on camera rotation
|
|
setting.crosshair.dynamicinvert.name=Invert
|
|
setting.crosshair.dynamicinvert.desc=Invert crosshair movement direction
|
|
setting.crosshair.dynamicrange.name=Range
|
|
setting.crosshair.dynamicrange.desc=Maximum distance crosshair can move
|
|
setting.crosshair.dynamicspeed.name=Speed
|
|
setting.crosshair.dynamicspeed.desc=Speed of crosshair movement
|
|
setting.crosshair.dynamicbackspeed.name=Return Speed
|
|
setting.crosshair.dynamicbackspeed.desc=Speed of returning to center
|
|
setting.crosshair.invertcolor.name=Invert Color
|
|
setting.crosshair.invertcolor.desc=Invert color based on background
|
|
setting.crosshair.colorcount.name=Color Count
|
|
setting.crosshair.colorcount.desc=Number of colors for gradient
|
|
setting.crosshair.gradientcolors.name=Gradient Colors
|
|
setting.crosshair.gradientcolors.desc=Choose colors for gradient
|
|
setting.crosshair.coloranimation.name=Color Animation
|
|
setting.crosshair.coloranimation.desc=Color animation mode
|
|
|
|
# FakePlayer Settings
|
|
setting.fakeplayer.autototem.name=Auto Totem
|
|
setting.fakeplayer.autototem.desc=Automatically equip totem
|
|
setting.fakeplayer.regen.name=Regen
|
|
setting.fakeplayer.regen.desc=Enable regeneration
|
|
setting.fakeplayer.invisibility.name=Invisibility
|
|
setting.fakeplayer.invisibility.desc=Make the fake player invisible
|
|
setting.fakeplayer.armor.name=Armor
|
|
setting.fakeplayer.armor.desc=Equip armor pieces
|
|
|
|
# Theme Settings
|
|
group.theme.appearance.name=Appearance
|
|
group.theme.appearance.desc=Theme appearance settings
|
|
setting.theme.thememode.name=Theme Mode
|
|
setting.theme.thememode.desc=Select theme mode
|
|
setting.theme.soft.name=Soft
|
|
setting.theme.soft.desc=Enable soft color palette
|
|
setting.theme.colormode.name=Color Mode
|
|
setting.theme.colormode.desc=Number of colors to use
|
|
setting.theme.clientcolor.name=Client Color
|
|
setting.theme.clientcolor.desc=Main client color for gradients and effects
|
|
setting.theme.fadespeed.name=Fade Speed
|
|
setting.theme.fadespeed.desc=Speed of color animation
|
|
setting.theme.mainguicolor.name=Main GUI Color
|
|
setting.theme.mainguicolor.desc=Main color for GUI background
|
|
setting.theme.guirectcolor.name=GUI Rect Color
|
|
setting.theme.guirectcolor.desc=Color for GUI rectangles
|
|
setting.theme.guirectcolor2.name=GUI Rect Color 2
|
|
setting.theme.guirectcolor2.desc=Secondary color for GUI rectangles
|
|
setting.theme.rectcolor.name=Rect Color
|
|
setting.theme.rectcolor.desc=General rectangle color
|
|
setting.theme.rectdarkercolor.name=Rect Darker Color
|
|
setting.theme.rectdarkercolor.desc=Darker rectangle color
|
|
setting.theme.textcolor.name=Text Color
|
|
setting.theme.textcolor.desc=Color for text elements
|
|
setting.theme.descriptioncolor.name=Description Color
|
|
setting.theme.descriptioncolor.desc=Color for description text
|
|
|
|
# HitParticles Settings
|
|
group.hitparticles.colors.name=Colors
|
|
group.hitparticles.colors.desc=Custom color settings
|
|
setting.hitparticles.colormode.name=Color Mode
|
|
setting.hitparticles.colormode.desc=Color mode
|
|
setting.hitparticles.colorcount.name=Color Count
|
|
setting.hitparticles.colorcount.desc=Number of colors in gradient
|
|
setting.hitparticles.gradientcolors.name=Gradient Colors
|
|
setting.hitparticles.gradientcolors.desc=Colors for custom gradient
|
|
setting.hitparticles.coloranimation.name=Color Animation
|
|
setting.hitparticles.coloranimation.desc=Type of color animation
|
|
group.hitparticles.textcolors.name=Text Colors
|
|
group.hitparticles.textcolors.desc=Color settings for Text mode
|
|
setting.hitparticles.healcolor.name=Heal Color
|
|
setting.hitparticles.healcolor.desc=Color for healing
|
|
setting.hitparticles.damagecolor.name=Damage Color
|
|
setting.hitparticles.damagecolor.desc=Color for damage
|
|
group.hitparticles.appearance.name=Appearance
|
|
group.hitparticles.appearance.desc=Particle visual settings
|
|
setting.hitparticles.mode.name=Mode
|
|
setting.hitparticles.mode.desc=Particle rendering mode
|
|
setting.hitparticles.physics.name=Physics
|
|
setting.hitparticles.physics.desc=Particle physics
|
|
setting.hitparticles.scale.name=Scale
|
|
setting.hitparticles.scale.desc=Particle scale
|
|
setting.hitparticles.linkdistance.name=Link Distance
|
|
setting.hitparticles.linkdistance.desc=Maximum distance for Network links
|
|
group.hitparticles.spawn.name=Spawn
|
|
group.hitparticles.spawn.desc=Particle spawn settings
|
|
setting.hitparticles.spawnloc.name=Spawn Loc
|
|
setting.hitparticles.spawnloc.desc=Where particles spawn
|
|
setting.hitparticles.showself.name=Show Self
|
|
setting.hitparticles.showself.desc=Show particles when you take damage
|
|
setting.hitparticles.onlycrits.name=Only Crits
|
|
setting.hitparticles.onlycrits.desc=Show particles only on critical hits
|
|
setting.hitparticles.amount.name=Amount
|
|
setting.hitparticles.amount.desc=Particles per hit
|
|
setting.hitparticles.spawnfrequency.name=Spawn Frequency
|
|
setting.hitparticles.spawnfrequency.desc=Ticks after hit to spawn particles
|
|
group.hitparticles.behavior.name=Behavior
|
|
group.hitparticles.behavior.desc=Particle behavior settings
|
|
setting.hitparticles.lifetime.name=Life Time
|
|
setting.hitparticles.lifetime.desc=Particle lifetime in seconds
|
|
setting.hitparticles.speed.name=Speed
|
|
setting.hitparticles.speed.desc=Particle speed
|
|
|
|
# TargetRender Settings
|
|
group.targetrender.colors.name=Colors
|
|
group.targetrender.colors.desc=Custom color settings
|
|
setting.targetrender.colorcount.name=Color Count
|
|
setting.targetrender.colorcount.desc=Number of colors in gradient
|
|
setting.targetrender.gradientcolors.name=Gradient Colors
|
|
setting.targetrender.gradientcolors.desc=Colors for custom gradient
|
|
setting.targetrender.rendertype.name=Render Type
|
|
setting.targetrender.rendertype.desc=Selects the type of target esp
|
|
group.targetrender.behavior.name=Behavior
|
|
group.targetrender.behavior.desc=Behavior settings
|
|
group.targetrender.ghosts.name=Ghosts
|
|
group.targetrender.ghosts.desc=Settings for Ghosts render mode
|
|
group.targetrender.ghosts.visual.name=Visual
|
|
group.targetrender.ghosts.visual.desc=Visual appearance settings
|
|
setting.targetrender.ghoststexture.name=Texture
|
|
setting.targetrender.ghoststexture.desc=Ghost texture type
|
|
setting.targetrender.ghostsblend.name=Blend
|
|
setting.targetrender.ghostsblend.desc=Ghost blend mode
|
|
group.targetrender.ghosts.animation.name=Animation
|
|
group.targetrender.ghosts.animation.desc=Animation behavior settings
|
|
setting.targetrender.ghostslength.name=Length
|
|
setting.targetrender.ghostslength.desc=Ghost trail length
|
|
setting.targetrender.ghoststrajectory.name=Path
|
|
setting.targetrender.ghoststrajectory.desc=Ghost movement trajectory
|
|
group.targetrender.ghosts.size.name=Size & Count
|
|
group.targetrender.ghosts.size.desc=Size and count settings
|
|
setting.targetrender.ghostsradiusmodifier.name=Radius Modifier
|
|
setting.targetrender.ghostsradiusmodifier.desc=Ghost radius multiplier
|
|
setting.targetrender.ghostsendsize.name=Start Size
|
|
setting.targetrender.ghostsendsize.desc=Ghost start size
|
|
setting.targetrender.ghostsstartsize.name=End Size
|
|
setting.targetrender.ghostsstartsize.desc=Ghost end size
|
|
setting.targetrender.ghostscount.name=Ghosts Count
|
|
setting.targetrender.ghostscount.desc=Number of ghosts
|
|
setting.targetrender.ghostssubdivision.name=Subdivision
|
|
setting.targetrender.ghostssubdivision.desc=Ghost subdivision level
|
|
group.targetrender.legacy.name=Legacy
|
|
group.targetrender.legacy.desc=Settings for Legacy render mode
|
|
setting.targetrender.legacytexture.name=Type
|
|
setting.targetrender.legacytexture.desc=Legacy texture type
|
|
setting.targetrender.optimalaim.name=Optimal Aim
|
|
setting.targetrender.optimalaim.desc=Enable optimal aim assist
|
|
setting.targetrender.staticmode.name=Static
|
|
setting.targetrender.staticmode.desc=Disable rotation animation
|
|
setting.targetrender.legacysize.name=Size
|
|
setting.targetrender.legacysize.desc=Legacy render size
|
|
setting.targetrender.disableredeffect.name=Disable Red Effect
|
|
setting.targetrender.disableredeffect.desc=Disable red coloring when target takes damage
|
|
setting.targetrender.followtime.name=Follow Time
|
|
setting.targetrender.followtime.desc=Time to keep rendering after losing target
|
|
setting.targetrender.speedmod.name=Anim Speed
|
|
setting.targetrender.speedmod.desc=Animation speed modifier
|
|
setting.targetrender.maxdistance.name=Max Distance
|
|
setting.targetrender.maxdistance.desc=Maximum distance to render target
|
|
|
|
# TargetRender Crystals Settings
|
|
group.targetrender.crystals.name=Crystals
|
|
group.targetrender.crystals.desc=Settings for Crystals render mode
|
|
setting.targetrender.crystalsdistance.name=Distance
|
|
setting.targetrender.crystalsdistance.desc=Distance from target
|
|
setting.targetrender.crystalssize.name=Size
|
|
setting.targetrender.crystalssize.desc=Size of crystals
|
|
setting.targetrender.crystalsglow.name=Glow
|
|
setting.targetrender.crystalsglow.desc=Enable glow effect
|
|
setting.targetrender.crystalsglowsize.name=Glow Size
|
|
setting.targetrender.crystalsglowsize.desc=Size of glow effect
|
|
setting.targetrender.crystalsorientation.name=Rotation
|
|
setting.targetrender.crystalsorientation.desc=Crystal orientation mode
|
|
|
|
# FriendsTargetRender Settings
|
|
group.friendstargetrender.colors.name=Colors
|
|
group.friendstargetrender.colors.desc=Custom color settings
|
|
setting.friendstargetrender.colorcount.name=Color Count
|
|
setting.friendstargetrender.colorcount.desc=Number of colors in gradient
|
|
setting.friendstargetrender.gradientcolors.name=Gradient Colors
|
|
setting.friendstargetrender.gradientcolors.desc=Colors for custom gradient
|
|
setting.friendstargetrender.rendertype.name=Render Type
|
|
setting.friendstargetrender.rendertype.desc=Selects the type of target esp
|
|
group.friendstargetrender.behavior.name=Behavior
|
|
group.friendstargetrender.behavior.desc=Behavior settings
|
|
setting.friendstargetrender.priority.name=Priority
|
|
setting.friendstargetrender.priority.desc=Which render to show when both target same entity
|
|
setting.friendstargetrender.showon.name=Show On
|
|
setting.friendstargetrender.showon.desc=Select which targets to show render on
|
|
group.friendstargetrender.ghosts.name=Ghosts
|
|
group.friendstargetrender.ghosts.desc=Settings for Ghosts render mode
|
|
group.friendstargetrender.ghosts.visual.name=Visual
|
|
group.friendstargetrender.ghosts.visual.desc=Visual appearance settings
|
|
setting.friendstargetrender.ghoststexture.name=Texture
|
|
setting.friendstargetrender.ghoststexture.desc=Ghost texture type
|
|
setting.friendstargetrender.ghostsblend.name=Blend
|
|
setting.friendstargetrender.ghostsblend.desc=Ghost blend mode
|
|
group.friendstargetrender.ghosts.animation.name=Animation
|
|
group.friendstargetrender.ghosts.animation.desc=Animation behavior settings
|
|
setting.friendstargetrender.ghostslength.name=Length
|
|
setting.friendstargetrender.ghostslength.desc=Ghost trail length
|
|
setting.friendstargetrender.ghoststrajectory.name=Path
|
|
setting.friendstargetrender.ghoststrajectory.desc=Ghost movement trajectory
|
|
group.friendstargetrender.ghosts.size.name=Size & Count
|
|
group.friendstargetrender.ghosts.size.desc=Size and count settings
|
|
setting.friendstargetrender.ghostsradiusmodifier.name=Radius Modifier
|
|
setting.friendstargetrender.ghostsradiusmodifier.desc=Ghost radius multiplier
|
|
setting.friendstargetrender.ghostsendsize.name=Start Size
|
|
setting.friendstargetrender.ghostsendsize.desc=Ghost start size
|
|
setting.friendstargetrender.ghostsstartsize.name=End Size
|
|
setting.friendstargetrender.ghostsstartsize.desc=Ghost end size
|
|
setting.friendstargetrender.ghostscount.name=Ghosts Count
|
|
setting.friendstargetrender.ghostscount.desc=Number of ghosts
|
|
setting.friendstargetrender.ghostssubdivision.name=Subdivision
|
|
setting.friendstargetrender.ghostssubdivision.desc=Ghost subdivision level
|
|
group.friendstargetrender.crystals.name=Crystals
|
|
group.friendstargetrender.crystals.desc=Settings for Crystals render mode
|
|
setting.friendstargetrender.crystalsdistance.name=Distance
|
|
setting.friendstargetrender.crystalsdistance.desc=Distance from target
|
|
setting.friendstargetrender.crystalssize.name=Size
|
|
setting.friendstargetrender.crystalssize.desc=Size of crystals
|
|
setting.friendstargetrender.crystalsglow.name=Glow
|
|
setting.friendstargetrender.crystalsglow.desc=Enable glow effect
|
|
setting.friendstargetrender.crystalsglowsize.name=Glow Size
|
|
setting.friendstargetrender.crystalsglowsize.desc=Size of glow effect
|
|
setting.friendstargetrender.crystalsorientation.name=Rotation
|
|
setting.friendstargetrender.crystalsorientation.desc=Crystal orientation mode
|
|
group.friendstargetrender.legacy.name=Legacy
|
|
group.friendstargetrender.legacy.desc=Settings for Legacy render mode
|
|
setting.friendstargetrender.legacytexture.name=Type
|
|
setting.friendstargetrender.legacytexture.desc=Legacy texture type
|
|
setting.friendstargetrender.optimalaim.name=Optimal Aim
|
|
setting.friendstargetrender.optimalaim.desc=Enable optimal aim assist
|
|
setting.friendstargetrender.legacysize.name=Size
|
|
setting.friendstargetrender.legacysize.desc=Legacy render size
|
|
setting.friendstargetrender.followtime.name=Follow Time
|
|
setting.friendstargetrender.followtime.desc=Time to keep rendering after losing target
|
|
setting.friendstargetrender.speedmod.name=Anim Speed
|
|
setting.friendstargetrender.speedmod.desc=Animation speed modifier
|
|
setting.friendstargetrender.maxdistance.name=Max Distance
|
|
setting.friendstargetrender.maxdistance.desc=Maximum distance to track friends
|
|
|
|
# GPS Settings
|
|
setting.gps.anchor.name=Anchor
|
|
setting.gps.anchor.desc=GPS anchor type
|
|
group.gps.arrow.name=Arrow
|
|
group.gps.arrow.desc=Arrow appearance settings
|
|
setting.gps.arrowtype.name=Arrow Type
|
|
setting.gps.arrowtype.desc=Arrow render type
|
|
setting.gps.arrowsize.name=Size
|
|
setting.gps.arrowsize.desc=Size of arrow
|
|
setting.gps.arrowradius.name=Radius
|
|
setting.gps.arrowradius.desc=Radius of arrow
|
|
group.gps.marker.name=Marker
|
|
group.gps.marker.desc=Waypoint marker settings
|
|
setting.gps.markersize.name=Marker Size
|
|
setting.gps.markersize.desc=Size of waypoint marker
|
|
setting.gps.showdistance.name=Show Distance
|
|
setting.gps.showdistance.desc=Display distance to waypoint
|
|
group.gps.distance.name=Distance
|
|
group.gps.distance.desc=Distance display settings
|
|
setting.gps.distanceposition.name=Distance Pos
|
|
setting.gps.distanceposition.desc=Position of distance display
|
|
setting.gps.distancetextposition.name=Text Position
|
|
setting.gps.distancetextposition.desc=Position of distance text relative to arrow
|
|
setting.gps.distancecolor.name=Text Color
|
|
setting.gps.distancecolor.desc=Color of distance text
|
|
setting.gps.showbeam.name=Show Marker
|
|
setting.gps.showbeam.desc=Show waypoint marker beam
|
|
group.gps.autodelete.name=Auto Delete
|
|
group.gps.autodelete.desc=Automatic GPS deletion settings
|
|
setting.gps.autodelete.name=Auto Delete
|
|
setting.gps.autodelete.desc=Automatically delete GPS when approaching target
|
|
setting.gps.autodeletedistance.name=Delete Distance
|
|
setting.gps.autodeletedistance.desc=Distance at which GPS will be auto-deleted
|
|
|
|
# GPS Messages
|
|
message.gps.targetreached=GPS target reached and cleared
|
|
message.gps.cleared=GPS target cleared
|
|
message.gps.set=GPS target set to: %d, %d, %d
|
|
message.gps.setnoheight=GPS target set to: %d, %d (Y ignored)
|
|
|
|
# ChinaHat Settings
|
|
# AspectRatio Settings
|
|
group.aspectratio.main.name=Aspect Ratio
|
|
group.aspectratio.main.desc=Configure aspect ratio settings
|
|
setting.aspectratio.usepreset.name=Use Preset
|
|
setting.aspectratio.usepreset.desc=Use a preset aspect ratio instead of custom value
|
|
setting.aspectratio.preset.name=Preset
|
|
setting.aspectratio.preset.desc=Preset aspect ratio
|
|
setting.aspectratio.factor.name=Factor
|
|
setting.aspectratio.factor.desc=Custom aspect ratio factor
|
|
|
|
# HitSounds Settings
|
|
group.hitsounds.customsound.name=Custom Sound
|
|
group.hitsounds.customsound.desc=Custom hit sound settings
|
|
group.hitsounds.vanilla.name=Vanilla Sounds
|
|
group.hitsounds.vanilla.desc=Vanilla attack sound volume settings
|
|
|
|
setting.hitsounds.enablecustomsound.name=Enable Custom Sound
|
|
setting.hitsounds.enablecustomsound.desc=Play custom sound on hit
|
|
setting.hitsounds.soundtype.name=Sound Type
|
|
setting.hitsounds.soundtype.desc=Select sound to play on hit
|
|
setting.hitsounds.volume.name=Volume
|
|
setting.hitsounds.volume.desc=Custom hit sound volume
|
|
setting.hitsounds.pitch.name=Pitch
|
|
setting.hitsounds.pitch.desc=Custom hit sound pitch
|
|
setting.hitsounds.onlycrits.name=Only Crits
|
|
setting.hitsounds.onlycrits.desc=Play sound only on critical hits
|
|
setting.hitsounds.sweepvolume.name=Sweep Volume
|
|
setting.hitsounds.sweepvolume.desc=Sweep attack sound volume
|
|
setting.hitsounds.critvolume.name=Crit Volume
|
|
setting.hitsounds.critvolume.desc=Critical hit sound volume
|
|
setting.hitsounds.knockbackvolume.name=Knockback Volume
|
|
setting.hitsounds.knockbackvolume.desc=Knockback sound volume
|
|
|
|
# Hands Settings
|
|
group.handsshader.mode.name=Mode
|
|
group.handsshader.mode.desc=Hand shader mode selection
|
|
group.handsshader.solid.name=Solid
|
|
group.handsshader.solid.desc=Solid color gradient settings
|
|
group.handsshader.chroma.name=Chroma
|
|
group.handsshader.chroma.desc=Chroma effect settings
|
|
group.handsshader.balatro.name=Balatro
|
|
group.handsshader.balatro.desc=Balatro-style effect settings
|
|
group.handsshader.smoke.name=Smoke
|
|
group.handsshader.smoke.desc=Smoke effect settings
|
|
group.handsshader.stripes.name=Stripes
|
|
group.handsshader.stripes.desc=Diagonal stripes effect settings
|
|
group.handsshader.render.name=Render
|
|
group.handsshader.render.desc=Render settings
|
|
setting.handsshader.mainshader.name=Main Shader
|
|
setting.handsshader.mainshader.desc=Primary hand shader effect
|
|
setting.handsshader.mode.name=Mode
|
|
setting.handsshader.mode.desc=Hand shader mode
|
|
setting.handsshader.solidcolor1.name=Color 1
|
|
setting.handsshader.solidcolor1.desc=First color for gradient
|
|
setting.handsshader.solidcolor2.name=Color 2
|
|
setting.handsshader.solidcolor2.desc=Second color for gradient
|
|
setting.handsshader.gradientspeed.name=Gradient Speed
|
|
setting.handsshader.gradientspeed.desc=Speed of gradient animation
|
|
setting.handsshader.chromaspeed.name=Chroma Speed
|
|
setting.handsshader.chromaspeed.desc=Speed of chroma color animation
|
|
setting.handsshader.chromasaturation.name=Chroma Saturation
|
|
setting.handsshader.chromasaturation.desc=Saturation of chroma colors
|
|
setting.handsshader.chromabrightness.name=Chroma Brightness
|
|
setting.handsshader.chromabrightness.desc=Brightness of chroma effect
|
|
setting.handsshader.balatrospeed.name=Balatro Speed
|
|
setting.handsshader.balatrospeed.desc=Speed of Balatro effect animation
|
|
setting.handsshader.balatromaincolor.name=Main Color
|
|
setting.handsshader.balatromaincolor.desc=Main color of the effect
|
|
setting.handsshader.balatrocolor2.name=Color 2
|
|
setting.handsshader.balatrocolor2.desc=Secondary color
|
|
setting.handsshader.balatrocolor3.name=Color 3
|
|
setting.handsshader.balatrocolor3.desc=Tertiary color
|
|
setting.handsshader.balatrocolor4.name=Effect Parameters
|
|
setting.handsshader.balatrocolor4.desc=R=Contrast (0-1), G=Lighting (0-1)
|
|
setting.handsshader.smokecolor.name=Smoke Color
|
|
setting.handsshader.smokecolor.desc=Color of the smoke effect
|
|
setting.handsshader.smokeintensity.name=Smoke Intensity
|
|
setting.handsshader.smokeintensity.desc=Intensity of the smoke pattern
|
|
setting.handsshader.smokespeed.name=Smoke Speed
|
|
setting.handsshader.smokespeed.desc=Speed of smoke animation
|
|
setting.handsshader.stripescolor1.name=Stripe Color 1
|
|
setting.handsshader.stripescolor1.desc=First stripe color
|
|
setting.handsshader.stripescolor2.name=Stripe Color 2
|
|
setting.handsshader.stripescolor2.desc=Second stripe color
|
|
setting.handsshader.stripeswidth.name=Stripe Width
|
|
setting.handsshader.stripeswidth.desc=Width of diagonal stripes
|
|
setting.handsshader.stripesspeed.name=Stripe Speed
|
|
setting.handsshader.stripesspeed.desc=Speed of stripe animation
|
|
|
|
# Snow Mode Settings
|
|
group.handsshader.snow.name=Snow
|
|
group.handsshader.snow.desc=Falling snow effect settings
|
|
setting.handsshader.snowcolor.name=Snow Color
|
|
setting.handsshader.snowcolor.desc=Color of the snow particles
|
|
setting.handsshader.snowintensity.name=Snow Intensity
|
|
setting.handsshader.snowintensity.desc=Intensity of the snow effect
|
|
setting.handsshader.snowspeed.name=Snow Speed
|
|
setting.handsshader.snowspeed.desc=Speed of falling snow
|
|
|
|
# Glow Mode Settings
|
|
group.handsshader.glow.name=Glow
|
|
group.handsshader.glow.desc=Hand glow effect settings
|
|
setting.handsshader.fillglow.name=Fill
|
|
setting.handsshader.fillglow.desc=Fill hands with glow color or outline only
|
|
setting.handsshader.glowradius.name=Glow Radius
|
|
setting.handsshader.glowradius.desc=Glow radius/intensity
|
|
setting.handsshader.glowpower.name=Glow Power
|
|
setting.handsshader.glowpower.desc=Glow power on edges
|
|
setting.handsshader.glowcolor.name=Glow Color
|
|
setting.handsshader.glowcolor.desc=Glow effect color
|
|
setting.handsshader.glowdispersion.name=Dispersion
|
|
setting.handsshader.glowdispersion.desc=Light dispersion size from hands
|
|
|
|
# Glass Mode Settings
|
|
group.handsshader.glass.name=Glass
|
|
group.handsshader.glass.desc=Liquid glass effect settings
|
|
|
|
group.handsshader.glass.handeffect.name=Hand Effect
|
|
group.handsshader.glass.handeffect.desc=Glass effect settings for visible hand
|
|
|
|
group.handsshader.glass.backgroundeffect.name=Background Effect
|
|
group.handsshader.glass.backgroundeffect.desc=Effect settings for background behind hidden hand
|
|
|
|
group.handsshader.glass.advanced.name=Advanced
|
|
group.handsshader.glass.advanced.desc=Advanced glass effect settings
|
|
setting.handsshader.glassblursize.name=Blur Size
|
|
setting.handsshader.glassblursize.desc=Size of the glass blur effect
|
|
setting.handsshader.glassquality.name=Quality
|
|
setting.handsshader.glassquality.desc=Quality of the blur (higher = smoother but slower)
|
|
setting.handsshader.glassdirection.name=Direction
|
|
setting.handsshader.glassdirection.desc=Number of blur directions
|
|
setting.handsshader.glassrefraction.name=Refraction
|
|
setting.handsshader.glassrefraction.desc=Strength of glass distortion/refraction
|
|
setting.handsshader.glassbrightness.name=Brightness
|
|
setting.handsshader.glassbrightness.desc=Brightness multiplier for glass effect
|
|
setting.handsshader.glasschromatic.name=Chromatic Aberration
|
|
setting.handsshader.glasschromatic.desc=Enable chromatic aberration effect
|
|
setting.handsshader.glassdistortion.name=Distortion
|
|
setting.handsshader.glassdistortion.desc=Enable wave distortion/wobbling effect
|
|
|
|
setting.handsshader.glasshidehand.name=Hide Hand Texture
|
|
setting.handsshader.glasshidehand.desc=Hide the hand texture completely, showing only the glass effect
|
|
|
|
setting.handsshader.glassbackgroundblur.name=Background Blur
|
|
setting.handsshader.glassbackgroundblur.desc=Blur strength for the scene behind the hidden hand
|
|
|
|
setting.handsshader.glassbackgroundrefractiontype.name=Refraction Type
|
|
setting.handsshader.glassbackgroundrefractiontype.desc=Lens formula type for glass refraction effect
|
|
|
|
setting.handsshader.glassbackgroundrefraction.name=Refraction Strength
|
|
setting.handsshader.glassbackgroundrefraction.desc=Strength of the refraction lens effect
|
|
|
|
setting.handsshader.glassbackgroundmode.name=Background Effect
|
|
setting.handsshader.glassbackgroundmode.desc=Distortion effect applied to the background
|
|
|
|
setting.handsshader.glassbackgroundstrength.name=Effect Strength
|
|
setting.handsshader.glassbackgroundstrength.desc=Strength of the background distortion effect
|
|
|
|
# Invert Shader Settings
|
|
group.handsshader.invert.name=Invert
|
|
group.handsshader.invert.desc=Invert shader settings
|
|
|
|
setting.handsshader.inverthidehand.name=Hide Hand
|
|
setting.handsshader.inverthidehand.desc=Hide the hand and invert the background instead
|
|
|
|
setting.handsshader.invertintensity.name=Intensity
|
|
setting.handsshader.invertintensity.desc=Intensity of the invert effect (0 = original, 1 = fully inverted)
|
|
|
|
setting.handsshader.inverthue.name=Invert Hue
|
|
setting.handsshader.inverthue.desc=Invert the hue component (shifts colors by 180 degrees)
|
|
|
|
setting.handsshader.invertsaturation.name=Invert Saturation
|
|
setting.handsshader.invertsaturation.desc=Invert the saturation component
|
|
|
|
setting.handsshader.invertbrightness.name=Invert Brightness
|
|
setting.handsshader.invertbrightness.desc=Invert the brightness component
|
|
|
|
setting.handsshader.invertedgeglow.name=Edge Glow
|
|
setting.handsshader.invertedgeglow.desc=Intensity of edge glow effect
|
|
|
|
setting.handsshader.invertglowcolor.name=Glow Color
|
|
setting.handsshader.invertglowcolor.desc=Color of the edge glow
|
|
|
|
# Dual Shader Mode Settings
|
|
group.handsshader.dualmode.name=Dual Shader
|
|
group.handsshader.dualmode.desc=Combine two shader effects together
|
|
setting.handsshader.dualshadermode.name=Dual Shader Mode
|
|
setting.handsshader.dualshadermode.desc=Enable dual shader mode to combine two effects
|
|
setting.handsshader.shader1.name=Shader 1
|
|
setting.handsshader.shader1.desc=First shader effect
|
|
setting.handsshader.shader2.name=Shader 2
|
|
setting.handsshader.shader2.desc=Second shader effect
|
|
setting.handsshader.blendmode.name=Blend Mode
|
|
setting.handsshader.blendmode.desc=How to combine the two shaders
|
|
setting.handsshader.blendintensity.name=Blend Intensity
|
|
setting.handsshader.blendintensity.desc=Intensity of blending between shaders (0=shader1, 1=shader2)
|
|
setting.handsshader.shader1strength.name=Shader 1 Strength
|
|
setting.handsshader.shader1strength.desc=Strength/opacity of first shader
|
|
setting.handsshader.shader2strength.name=Shader 2 Strength
|
|
setting.handsshader.shader2strength.desc=Strength/opacity of second shader
|
|
|
|
# HandTweaks Settings
|
|
group.handtweaks.swing.name=Swing Animation
|
|
group.handtweaks.swing.desc=Hand swing animation settings
|
|
group.handtweaks.mainposition.name=Main Hand Position
|
|
group.handtweaks.mainposition.desc=Main hand position offset settings
|
|
group.handtweaks.mainrotation.name=Main Hand Rotation
|
|
group.handtweaks.mainrotation.desc=Main hand rotation settings
|
|
group.handtweaks.offposition.name=Off Hand Position
|
|
group.handtweaks.offposition.desc=Off hand position offset settings
|
|
group.handtweaks.offrotation.name=Off Hand Rotation
|
|
group.handtweaks.offrotation.desc=Off hand rotation settings
|
|
|
|
setting.handtweaks.enableswing.name=Enable Swing Animation
|
|
setting.handtweaks.enableswing.desc=Enable custom swing animations
|
|
setting.handtweaks.swingtype.name=Swing Type
|
|
setting.handtweaks.swingtype.desc=Hand swing animation style
|
|
setting.handtweaks.swingspeed.name=Swing Speed
|
|
setting.handtweaks.swingspeed.desc=Hand swing animation duration
|
|
|
|
setting.handtweaks.mainhandx.name=X Position
|
|
setting.handtweaks.mainhandx.desc=Main hand X-axis offset
|
|
setting.handtweaks.mainhandy.name=Y Position
|
|
setting.handtweaks.mainhandy.desc=Main hand Y-axis offset
|
|
setting.handtweaks.mainhandz.name=Z Position
|
|
setting.handtweaks.mainhandz.desc=Main hand Z-axis offset
|
|
|
|
setting.handtweaks.mainhandpitch.name=Pitch
|
|
setting.handtweaks.mainhandpitch.desc=Main hand pitch rotation
|
|
setting.handtweaks.mainhandyaw.name=Yaw
|
|
setting.handtweaks.mainhandyaw.desc=Main hand yaw rotation
|
|
setting.handtweaks.mainhandroll.name=Roll
|
|
setting.handtweaks.mainhandroll.desc=Main hand roll rotation
|
|
|
|
setting.handtweaks.mainhandscale.name=Scale
|
|
setting.handtweaks.mainhandscale.desc=Main hand size multiplier
|
|
|
|
setting.handtweaks.offhandx.name=X Position
|
|
setting.handtweaks.offhandx.desc=Off hand X-axis offset
|
|
setting.handtweaks.offhandy.name=Y Position
|
|
setting.handtweaks.offhandy.desc=Off hand Y-axis offset
|
|
setting.handtweaks.offhandz.name=Z Position
|
|
setting.handtweaks.offhandz.desc=Off hand Z-axis offset
|
|
|
|
setting.handtweaks.offhandpitch.name=Pitch
|
|
setting.handtweaks.offhandpitch.desc=Off hand pitch rotation
|
|
setting.handtweaks.offhandyaw.name=Yaw
|
|
setting.handtweaks.offhandyaw.desc=Off hand yaw rotation
|
|
setting.handtweaks.offhandroll.name=Roll
|
|
setting.handtweaks.offhandroll.desc=Off hand roll rotation
|
|
|
|
setting.handtweaks.offhandscale.name=Scale
|
|
setting.handtweaks.offhandscale.desc=Off hand size multiplier
|
|
|
|
group.handtweaks.customtranslate.name=Custom Position
|
|
group.handtweaks.customtranslate.desc=Custom swing base position
|
|
setting.handtweaks.customtranslatex.name=X
|
|
setting.handtweaks.customtranslatex.desc=Custom swing X position
|
|
setting.handtweaks.customtranslatey.name=Y
|
|
setting.handtweaks.customtranslatey.desc=Custom swing Y position
|
|
setting.handtweaks.customtranslatez.name=Z
|
|
setting.handtweaks.customtranslatez.desc=Custom swing Z position
|
|
|
|
group.handtweaks.customrotate.name=Custom Base Rotation
|
|
group.handtweaks.customrotate.desc=Custom swing base rotation
|
|
setting.handtweaks.customrotatex.name=Pitch
|
|
setting.handtweaks.customrotatex.desc=Custom swing pitch rotation
|
|
setting.handtweaks.customrotatey.name=Yaw
|
|
setting.handtweaks.customrotatey.desc=Custom swing yaw rotation
|
|
setting.handtweaks.customrotatez.name=Roll
|
|
setting.handtweaks.customrotatez.desc=Custom swing roll rotation
|
|
|
|
group.handtweaks.customswingrotat.name=Custom Swing Rotation
|
|
group.handtweaks.customswingrotat.desc=Custom swing rotation animated
|
|
setting.handtweaks.customswingrotatex.name=Swing Pitch
|
|
setting.handtweaks.customswingrotatex.desc=Custom swing animated X-axis rotation
|
|
setting.handtweaks.customswingrotatey.name=Swing Yaw
|
|
setting.handtweaks.customswingrotatey.desc=Custom swing animated Y-axis rotation
|
|
setting.handtweaks.customswingrotatez.name=Swing Roll
|
|
setting.handtweaks.customswingrotatez.desc=Custom swing animated Z-axis rotation
|
|
|
|
group.chinahat.colors.name=Colors
|
|
group.chinahat.colors.desc=Custom color settings
|
|
group.chinahat.alpha.name=Alpha
|
|
group.chinahat.alpha.desc=Transparency settings for hat
|
|
setting.chinahat.colorcount.name=Color Count
|
|
setting.chinahat.colorcount.desc=Number of colors in gradient
|
|
setting.chinahat.gradientcolors.name=Gradient Colors
|
|
setting.chinahat.gradientcolors.desc=Colors for custom gradient
|
|
setting.chinahat.centeralpha.name=Center Alpha
|
|
setting.chinahat.centeralpha.desc=Alpha transparency for hat center (tip)
|
|
setting.chinahat.edgealpha.name=Edge Alpha
|
|
setting.chinahat.edgealpha.desc=Alpha transparency for hat edges (base)
|
|
setting.chinahat.renderonfriends.name=Render On Friends
|
|
setting.chinahat.renderonfriends.desc=Render hat on friends
|
|
setting.chinahat.rotationspeed.name=Rotation Speed
|
|
setting.chinahat.rotationspeed.desc=Rotation speed of the hat
|
|
|
|
# JumpCircles Settings
|
|
group.jumpcircles.colors.name=Colors
|
|
group.jumpcircles.colors.desc=Custom color settings
|
|
setting.jumpcircles.colorcount.name=Color Count
|
|
setting.jumpcircles.colorcount.desc=Number of colors in gradient
|
|
setting.jumpcircles.gradientcolors.name=Gradient Colors
|
|
setting.jumpcircles.gradientcolors.desc=Colors for custom gradient
|
|
setting.jumpcircles.coloranimation.name=Color Animation
|
|
setting.jumpcircles.coloranimation.desc=Type of color animation
|
|
setting.jumpcircles.circlestyle.name=Circle Style
|
|
setting.jumpcircles.circlestyle.desc=Circle texture style
|
|
setting.jumpcircles.appearanimationtype.name=Appear Animation
|
|
setting.jumpcircles.appearanimationtype.desc=Type of animation for appearing stage
|
|
setting.jumpcircles.disappearanimationtype.name=Disappear Animation
|
|
setting.jumpcircles.disappearanimationtype.desc=Type of animation for disappearing stage
|
|
group.jumpcircles.appearance.name=Appearance
|
|
group.jumpcircles.appearance.desc=Visual appearance settings
|
|
group.jumpcircles.duration.name=Duration
|
|
group.jumpcircles.duration.desc=Duration settings for animation stages
|
|
setting.jumpcircles.appearduration.name=Appear
|
|
setting.jumpcircles.appearduration.desc=Duration of appear stage in seconds
|
|
setting.jumpcircles.existduration.name=Exist
|
|
setting.jumpcircles.existduration.desc=Duration of exist stage in seconds
|
|
setting.jumpcircles.disappearduration.name=Disappear
|
|
setting.jumpcircles.disappearduration.desc=Duration of disappear stage in seconds
|
|
group.jumpcircles.animation.name=Animation
|
|
group.jumpcircles.animation.desc=Animation and visual settings
|
|
setting.jumpcircles.appearinterpolation.name=In Type
|
|
setting.jumpcircles.appearinterpolation.desc=Interpolation type for appear stage
|
|
setting.jumpcircles.disappearinterpolation.name=Out Type
|
|
setting.jumpcircles.disappearinterpolation.desc=Interpolation type for disappear stage
|
|
setting.jumpcircles.rotatespeed.name=Rotate Speed
|
|
setting.jumpcircles.rotatespeed.desc=Speed of circle rotation
|
|
setting.jumpcircles.circlescale.name=Circle Scale
|
|
setting.jumpcircles.circlescale.desc=Size of the circles
|
|
setting.jumpcircles.bright.name=Bright
|
|
setting.jumpcircles.bright.desc=Number of circles created per jump (1-5)
|
|
|
|
# Language Settings
|
|
setting.language.language.name=Language
|
|
setting.language.language.desc=Select client language
|
|
|
|
# Notifications
|
|
notification.module.enabled=Module %s - enabled!
|
|
notification.module.disabled=Module %s - disabled!
|
|
|
|
# Module Settings
|
|
module.setting.enable=Enable
|
|
module.setting.button_click=Click on me
|
|
|
|
# UI Components
|
|
ui.config_manager=Config Manager
|
|
ui.friends_list=Friends List
|
|
ui.binding_module=Binding module
|
|
ui.key=Key
|
|
ui.hold=HOLD
|
|
ui.toggle=TOGGLE
|
|
ui.bind_mode=Bind mode
|
|
ui.hex=HEX
|
|
ui.prepared_swatches=Prepared swatches
|
|
ui.total_playtime=Total playtime: %s
|
|
ui.less=Less
|
|
ui.more=More
|
|
ui.online=Online
|
|
|
|
# Friends List Component
|
|
ui.friends.placeholder=Search or add...
|
|
ui.friends.instruction_empty=Search or Enter to add
|
|
ui.friends.instruction_add=Enter to add friend
|
|
ui.friends.empty_title=No friends :(
|
|
ui.friends.empty_subtitle=Add friends here!
|
|
|
|
# Config Manager Component
|
|
ui.config.placeholder=Search or type name...
|
|
ui.config.instruction_empty=Search or Enter to save
|
|
ui.config.instruction_exists=Enter to load, Del to remove
|
|
ui.config.instruction_new=Enter to save as new
|
|
ui.config.empty_title=No configs :(
|
|
ui.config.empty_subtitle=Type name and press Enter!
|
|
ui.config.no_match_title=No matches
|
|
ui.config.no_match_subtitle=Try another search
|
|
ui.config.active_indicator= (Active)
|
|
|
|
# Calendar
|
|
calendar.day.mon=Mon
|
|
calendar.day.wed=Wed
|
|
calendar.day.fri=Fri
|
|
calendar.no_activity=No activity
|
|
calendar.hours_minutes_played=%dh %dm played
|
|
calendar.minutes_played=%dm played
|
|
calendar.month.jan=Jan
|
|
calendar.month.feb=Feb
|
|
calendar.month.mar=Mar
|
|
calendar.month.apr=Apr
|
|
calendar.month.may=May
|
|
calendar.month.jun=Jun
|
|
calendar.month.jul=Jul
|
|
calendar.month.aug=Aug
|
|
calendar.month.sep=Sep
|
|
calendar.month.oct=Oct
|
|
calendar.month.nov=Nov
|
|
calendar.month.dec=Dec
|
|
|
|
# SelectSetting options for Hitboxes
|
|
select.option.fill=Fill
|
|
select.option.outline=Outline
|
|
select.option.both=Both
|
|
|
|
# SelectSetting options for Hands
|
|
select.option.none=None
|
|
|
|
# MultiSelectSetting options for Armor
|
|
select.option.helmet=Helmet
|
|
select.option.chestplate=Chestplate
|
|
select.option.leggings=Leggings
|
|
select.option.boots=Boots
|
|
|
|
# Trinket Settings
|
|
group.trinket.physics.name=Physics
|
|
group.trinket.physics.desc=Physics simulation settings
|
|
group.trinket.trail.name=Trail
|
|
group.trinket.trail.desc=Trail effect settings
|
|
group.trinket.appearance.name=Appearance
|
|
group.trinket.appearance.desc=Visual appearance settings
|
|
|
|
setting.trinket.gravity.name=Gravity
|
|
setting.trinket.gravity.desc=Gravity force affecting the trinket
|
|
setting.trinket.weight.name=Weight
|
|
setting.trinket.weight.desc=Weight of the trinket affecting gravity
|
|
setting.trinket.friction.name=Air Friction
|
|
setting.trinket.friction.desc=Air resistance slowing down the trinket
|
|
setting.trinket.bounce.name=Bounce
|
|
setting.trinket.bounce.desc=Bounce coefficient when hitting walls
|
|
setting.trinket.groundfriction.name=Ground Friction
|
|
setting.trinket.groundfriction.desc=Friction when trinket is on the ground
|
|
|
|
setting.trinket.enabletrail.name=Enable Trail
|
|
setting.trinket.enabletrail.desc=Enable trail effect behind the trinket
|
|
setting.trinket.trailcolormode.name=Trail Color Mode
|
|
setting.trinket.trailcolormode.desc=Trail color mode
|
|
setting.trinket.trailcolor.name=Trail Color
|
|
setting.trinket.trailcolor.desc=Custom trail color
|
|
setting.trinket.minspeed.name=Min Speed
|
|
setting.trinket.minspeed.desc=Minimum speed required for trail to appear
|
|
setting.trinket.traillength.name=Trail Length
|
|
setting.trinket.traillength.desc=Number of trail particles
|
|
setting.trinket.trailsizemodifier.name=Trail Size Modifier
|
|
setting.trinket.trailsizemodifier.desc=Multiplier for trail particle size
|
|
|
|
setting.trinket.icontype.name=Icon Type
|
|
setting.trinket.icontype.desc=Choose trinket icon type
|
|
setting.trinket.iconcolormode.name=Icon Color Mode
|
|
setting.trinket.iconcolormode.desc=Icon color mode
|
|
setting.trinket.iconcolor.name=Icon Color
|
|
setting.trinket.iconcolor.desc=Custom icon color
|
|
setting.trinket.iconsize.name=Icon Size
|
|
setting.trinket.iconsize.desc=Size of the trinket
|
|
|
|
group.trinket.sound.name=Sound
|
|
group.trinket.sound.desc=Bounce sound settings
|
|
setting.trinket.soundtype.name=Sound Type
|
|
setting.trinket.soundtype.desc=Choose bounce sound effect
|
|
setting.trinket.soundvolume.name=Sound Volume
|
|
setting.trinket.soundvolume.desc=Volume multiplier for bounce sounds
|
|
|
|
group.trinket.particles.name=Particles
|
|
group.trinket.particles.desc=Bounce particle settings
|
|
setting.trinket.enableparticles.name=Enable Particles
|
|
setting.trinket.enableparticles.desc=Enable particle effect on bounce
|
|
setting.trinket.particlemode.name=Particle Mode
|
|
setting.trinket.particlemode.desc=Particle type
|
|
setting.trinket.particlecount.name=Particle Count
|
|
setting.trinket.particlecount.desc=Number of particles spawned on bounce
|
|
setting.trinket.particlesize.name=Particle Size
|
|
setting.trinket.particlesize.desc=Size of particles
|
|
setting.trinket.particlespeed.name=Particle Speed
|
|
setting.trinket.particlespeed.desc=Speed to max radius
|
|
setting.trinket.particlemaxradius.name=Max Radius
|
|
setting.trinket.particlemaxradius.desc=Max particle travel distance
|
|
setting.trinket.particlelifetime.name=Particle Lifetime
|
|
setting.trinket.particlelifetime.desc=Particle lifetime
|
|
|
|
group.trinket.particlecolor.name=Particle Color
|
|
group.trinket.particlecolor.desc=Particle color settings
|
|
setting.trinket.particlecolormode.name=Color Mode
|
|
setting.trinket.particlecolormode.desc=Particle color mode
|
|
setting.trinket.particlecolorcount.name=Color Count
|
|
setting.trinket.particlecolorcount.desc=Number of colors in gradient
|
|
setting.trinket.particlecolors.name=Gradient Colors
|
|
setting.trinket.particlecolors.desc=Custom gradient colors for particles
|
|
setting.trinket.particlecoloranimation.name=Color Animation
|
|
setting.trinket.particlecoloranimation.desc=Color animation mode
|
|
|
|
group.trinket.network.name=Network Settings
|
|
group.trinket.network.desc=Settings for Network2D particle mode
|
|
setting.trinket.linkdistance.name=Link Distance
|
|
setting.trinket.linkdistance.desc=Max network particle distance
|
|
setting.trinket.maxlinks.name=Max Links
|
|
setting.trinket.maxlinks.desc=Max connections per particle
|
|
|
|
# EndCrystal Module
|
|
module.endcrystal.name=End Crystals
|
|
module.endcrystal.desc=Customize End Crystal rendering
|
|
|
|
# EndCrystal Settings Groups
|
|
group.endcrystal.colors.name=Colors
|
|
group.endcrystal.colors.desc=Crystal color settings
|
|
group.endcrystal.model.name=Model
|
|
group.endcrystal.model.desc=Crystal model settings
|
|
group.endcrystal.animations.name=Animations
|
|
group.endcrystal.animations.desc=Crystal animation settings
|
|
|
|
# EndCrystal Color Settings
|
|
setting.endcrystal.colormode.name=Color Mode
|
|
setting.endcrystal.colormode.desc=Sync with theme or use custom colors
|
|
setting.endcrystal.colorcount.name=Color Count
|
|
setting.endcrystal.colorcount.desc=Number of gradient colors
|
|
setting.endcrystal.gradientcolors.name=Gradient Colors
|
|
setting.endcrystal.gradientcolors.desc=Custom gradient colors for crystals
|
|
setting.endcrystal.coloranimation.name=Color Animation
|
|
setting.endcrystal.coloranimation.desc=Color animation mode
|
|
|
|
# EndCrystal Model Settings
|
|
setting.endcrystal.modelparts.name=Model Parts
|
|
setting.endcrystal.modelparts.desc=Crystal parts to render
|
|
setting.endcrystal.yoffset.name=Y Offset
|
|
setting.endcrystal.yoffset.desc=Vertical offset of the crystal model
|
|
setting.endcrystal.size.name=Size
|
|
setting.endcrystal.size.desc=Scale of the crystal model
|
|
|
|
# EndCrystal Animation Settings
|
|
setting.endcrystal.animationspeed.name=Animation Speed
|
|
setting.endcrystal.animationspeed.desc=Speed of crystal rotation and bobbing animation
|
|
setting.endcrystal.breakduration.name=Break Duration
|
|
setting.endcrystal.breakduration.desc=Speed of the break animation
|
|
setting.endcrystal.breakscalemultiplier.name=Break Scale Multiplier
|
|
setting.endcrystal.breakscalemultiplier.desc=Crystal scale during break
|
|
|
|
# KillEffect Settings
|
|
group.killeffect.effect.name=Effect Type
|
|
group.killeffect.effect.desc=Select effect type for kills
|
|
setting.killeffect.effecttype.name=Effect Type
|
|
setting.killeffect.effecttype.desc=Effect type for normal kills
|
|
setting.killeffect.friendeffecttype.name=Friend Effect Type
|
|
setting.killeffect.friendeffecttype.desc=Effect type when friends kill entities
|
|
setting.killeffect.showforfriends.name=Show For Friends
|
|
setting.killeffect.showforfriends.desc=Show kill effects when friends kill entities
|
|
|
|
group.killeffect.colors.name=Colors
|
|
group.killeffect.colors.desc=Particle color settings
|
|
setting.killeffect.colormode.name=Color Mode
|
|
setting.killeffect.colormode.desc=Color mode
|
|
setting.killeffect.colorcount.name=Color Count
|
|
setting.killeffect.colorcount.desc=Number of colors in gradient
|
|
setting.killeffect.gradientcolors.name=Gradient Colors
|
|
setting.killeffect.gradientcolors.desc=Colors for custom gradient
|
|
setting.killeffect.coloranimation.name=Color Animation
|
|
setting.killeffect.coloranimation.desc=Color animation mode
|
|
|
|
group.killeffect.appearance.name=Appearance
|
|
group.killeffect.appearance.desc=Particle appearance settings
|
|
setting.killeffect.mode.name=Particle Mode
|
|
setting.killeffect.mode.desc=Select particle types to spawn
|
|
setting.killeffect.physics.name=Physics
|
|
setting.killeffect.physics.desc=Particle physics mode
|
|
setting.killeffect.scale.name=Scale
|
|
setting.killeffect.scale.desc=Particle size
|
|
|
|
group.killeffect.behavior.name=Behavior
|
|
group.killeffect.behavior.desc=Particle behavior settings
|
|
setting.killeffect.lifetime.name=Lifetime
|
|
setting.killeffect.lifetime.desc=Particle lifetime in seconds
|
|
setting.killeffect.speed.name=Speed
|
|
setting.killeffect.speed.desc=Particle movement speed
|
|
setting.killeffect.amount.name=Amount
|
|
setting.killeffect.amount.desc=Number of particles to spawn
|
|
|
|
setting.killeffect.linkdistance.name=Link Distance
|
|
setting.killeffect.linkdistance.desc=Maximum distance for network links
|
|
|
|
setting.killeffect.targettype.name=Target Type
|
|
setting.killeffect.targettype.desc=Select which entities to show effects for
|
|
group.killeffect.sound.name=Sound
|
|
group.killeffect.sound.desc=Kill sound settings
|
|
setting.killeffect.enablesound.name=Enable Sound
|
|
setting.killeffect.enablesound.desc=Play sound when you kill an entity
|
|
setting.killeffect.soundtype.name=Sound Type
|
|
setting.killeffect.soundtype.desc=Select sound to play on kill
|
|
setting.killeffect.soundvolume.name=Sound Volume
|
|
setting.killeffect.soundvolume.desc=Volume of the kill sound
|
|
setting.killeffect.soundpitch.name=Sound Pitch
|
|
setting.killeffect.soundpitch.desc=Pitch of the kill sound
|
|
|
|
# Test Module (for testing purposes)
|
|
module.test.name=Test
|
|
module.test.desc=Test module for development
|
|
setting.test.vala.name=Value A
|
|
setting.test.vala.desc=Test value A
|
|
setting.test.valb.name=Value B
|
|
setting.test.valb.desc=Test value B
|
|
|
|
# Theme - New Groups
|
|
group.theme.clientcolors.name=Client Colors
|
|
group.theme.clientcolors.desc=Primary client color configuration
|
|
group.theme.customtheme.name=Custom Theme
|
|
group.theme.customtheme.desc=Custom GUI color settings
|
|
|
|
# Color Mode Settings (for modules that got colorMode instead of useCustomColors)
|
|
setting.chinahat.colormode.name=Color Mode
|
|
setting.chinahat.colormode.desc=Color mode
|
|
setting.targetrender.colormode.name=Color Mode
|
|
setting.targetrender.colormode.desc=Color mode
|
|
setting.friendstargetrender.colormode.name=Color Mode
|
|
setting.friendstargetrender.colormode.desc=Color mode
|
|
setting.jumpcircles.colormode.name=Color Mode
|
|
setting.jumpcircles.colormode.desc=Color mode
|
|
setting.trails.colormode.name=Color Mode
|
|
setting.trails.colormode.desc=Color mode
|
|
setting.hitbubbles.colormode.name=Color Mode
|
|
setting.hitbubbles.colormode.desc=Color mode
|
|
setting.crosshair.colormode.name=Color Mode
|
|
setting.crosshair.colormode.desc=Color mode
|
|
setting.itemoverlay.barcolormode.name=Bar Color Mode
|
|
setting.itemoverlay.barcolormode.desc=Durability bar color mode
|
|
|
|
# CrossHair - New Groups
|
|
group.crosshair.crosssize.name=Cross Size
|
|
group.crosshair.crosssize.desc=Cross crosshair size settings
|
|
group.crosshair.blobsize.name=Blob Size
|
|
group.crosshair.blobsize.desc=Blob crosshair size settings
|
|
group.crosshair.ringsize.name=Ring Size
|
|
group.crosshair.ringsize.desc=Ring crosshair size settings
|
|
group.crosshair.basiccolors.name=Basic Colors
|
|
group.crosshair.basiccolors.desc=Basic color settings
|
|
group.crosshair.customcolors.name=Custom Colors
|
|
group.crosshair.customcolors.desc=Custom gradient color settings
|
|
group.crosshair.blobmultipliers.name=Blob Multipliers
|
|
group.crosshair.blobmultipliers.desc=Blob animation multiplier settings
|
|
group.crosshair.blobspeeds.name=Blob Speeds
|
|
group.crosshair.blobspeeds.desc=Blob animation speed settings
|
|
|
|
# Potions - New Settings
|
|
setting.potions.coloredeffects.name=Colored Effects
|
|
setting.potions.coloredeffects.desc=Use potion effect colors for text
|
|
setting.potions.romannumerals.name=Roman Numerals
|
|
setting.potions.romannumerals.desc=Display effect levels as Roman numerals
|
|
|
|
# TabList
|
|
module.tablist.name=Tab List
|
|
module.tablist.desc=Player list (Tab) settings
|
|
group.tablist.friends.name=Friends
|
|
group.tablist.friends.desc=Friend highlighting in player list
|
|
setting.tablist.friendcolormode.name=Friend Color Mode
|
|
setting.tablist.friendcolormode.desc=Sync - use theme color, Custom - custom color
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setting.tablist.friendcolor.name=Friend Background Color
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setting.tablist.friendcolor.desc=Background color for friend names in player list
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setting.tablist.extendedTab.name=Extended Tab
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setting.tablist.extendedTab.desc=Show extended player list information
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# BetterGlow Module
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module.betterglow.name=Better Glow
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module.betterglow.desc=Enhanced entity outline glow effects
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# BetterGlow Settings
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group.betterglow.glow.name=Glow
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group.betterglow.glow.desc=Outline width and glow intensity
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group.betterglow.shape.name=Shape
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group.betterglow.shape.desc=Shape rendering mode
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setting.betterglow.outlinewidth.name=Outline Width
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setting.betterglow.outlinewidth.desc=Width of the entity outline
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setting.betterglow.glowmultiplier.name=Glow Multiplier
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setting.betterglow.glowmultiplier.desc=Intensity of the glow effect
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setting.betterglow.shapemode.name=Shape Mode
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setting.betterglow.shapemode.desc=Choose which parts to render (Lines, Sides, or Both)
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# HUD Draggable Scale
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setting.armor.draggablescale.name=Draggable scale
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setting.armor.draggablescale.desc=Scale of Armor widget
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setting.bossbars.draggablescale.name=Draggable scale
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setting.bossbars.draggablescale.desc=Scale of BossBars widget
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setting.cooldowns.draggablescale.name=Draggable scale
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setting.cooldowns.draggablescale.desc=Scale of CoolDowns widget
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setting.hotbar.draggablescale.name=Draggable scale
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setting.hotbar.draggablescale.desc=Scale of HotBar widget
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setting.hotkeys.draggablescale.name=Draggable scale
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setting.hotkeys.draggablescale.desc=Scale of HotKeys widget
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setting.inventory.draggablescale.name=Draggable scale
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setting.inventory.draggablescale.desc=Scale of Inventory widget
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setting.moduleslist.draggablescale.name=Draggable scale
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setting.moduleslist.draggablescale.desc=Scale of ModulesList widget
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setting.notifications.draggablescale.name=Draggable scale
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setting.notifications.draggablescale.desc=Scale of Notifications widget
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setting.playerinfo.draggablescale.name=Draggable scale
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setting.playerinfo.draggablescale.desc=Scale of PlayerInfo widget
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setting.potions.draggablescale.name=Draggable scale
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setting.potions.draggablescale.desc=Scale of Potions widget
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setting.scoreboard.draggablescale.name=Draggable scale
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setting.scoreboard.draggablescale.desc=Scale of ScoreBoard widget
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setting.watermark.draggablescale.name=Draggable scale
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setting.watermark.draggablescale.desc=Scale of Watermark widget
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