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Soup-Visuals/extracted/assets/soupapi/shaders/hand/solid.vsh
2026-06-19 18:14:40 +06:00

11 lines
164 B
GLSL

#version 330 core
layout(location = 0) in vec3 Position;
out vec2 uv;
void main() {
gl_Position = vec4(Position, 1.0);
uv = (Position.xy + 1.0) / 2.0;
}