11 lines
164 B
GLSL
11 lines
164 B
GLSL
#version 330 core
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layout(location = 0) in vec3 Position;
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out vec2 uv;
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void main() {
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gl_Position = vec4(Position, 1.0);
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uv = (Position.xy + 1.0) / 2.0;
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}
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