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2026-06-19 18:14:40 +06:00
commit ef3ec8d9f1
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#version 330 core
layout (location = 0) in vec4 pos;
uniform vec2 u_Size;
out vec2 v_TexCoord;
out vec2 v_OneTexel;
void main() {
gl_Position = pos;
v_TexCoord = (pos.xy + 1.0) / 2.0;
v_OneTexel = 1.0 / u_Size;
}