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19
extracted/assets/minecraft/shaders/core/blur.vsh
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19
extracted/assets/minecraft/shaders/core/blur.vsh
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#version 150
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#moj_import <minecraft:common.glsl>
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in vec3 Position;
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in vec4 Color;
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uniform mat4 ModelViewMat;
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uniform mat4 ProjMat;
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out vec2 FragCoord;
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out vec4 FragColor;
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void main() {
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FragCoord = rvertexcoord(gl_VertexID);
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FragColor = Color;
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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}
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