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Soup-Visuals/extracted/assets/minecraft/shaders/core/blur.vsh
2026-06-19 18:14:40 +06:00

19 lines
310 B
GLSL

#version 150
#moj_import <minecraft:common.glsl>
in vec3 Position;
in vec4 Color;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec2 FragCoord;
out vec4 FragColor;
void main() {
FragCoord = rvertexcoord(gl_VertexID);
FragColor = Color;
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
}