Initial commit
This commit is contained in:
BIN
extracted/assets/minecraft/fonts/ico.otf
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extracted/assets/minecraft/fonts/ico.otf
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extracted/assets/minecraft/fonts/ico.ttf
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extracted/assets/minecraft/fonts/ico.ttf
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extracted/assets/minecraft/fonts/inter.otf
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extracted/assets/minecraft/fonts/inter.otf
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extracted/assets/minecraft/fonts/inter.ttf
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extracted/assets/minecraft/fonts/inter.ttf
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extracted/assets/minecraft/fonts/inter_bold.otf
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extracted/assets/minecraft/fonts/inter_bold.otf
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extracted/assets/minecraft/fonts/inter_bold.ttf
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extracted/assets/minecraft/fonts/inter_bold.ttf
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extracted/assets/minecraft/fonts/jetbrains_mono.otf
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extracted/assets/minecraft/fonts/jetbrains_mono.otf
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extracted/assets/minecraft/fonts/jetbrains_mono.ttf
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extracted/assets/minecraft/fonts/jetbrains_mono.ttf
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extracted/assets/minecraft/fonts/jetbrains_mono_bold.otf
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extracted/assets/minecraft/fonts/jetbrains_mono_bold.otf
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extracted/assets/minecraft/fonts/jetbrains_mono_bold.ttf
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extracted/assets/minecraft/fonts/jetbrains_mono_bold.ttf
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extracted/assets/minecraft/fonts/sfpromedium.otf
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extracted/assets/minecraft/fonts/sfpromedium.otf
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extracted/assets/minecraft/fonts/sfpromedium.ttf
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extracted/assets/minecraft/fonts/sfpromedium.ttf
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extracted/assets/minecraft/fonts/sfprosemibold.otf
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extracted/assets/minecraft/fonts/sfprosemibold.otf
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extracted/assets/minecraft/fonts/sfprosemibold.ttf
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extracted/assets/minecraft/fonts/sfprosemibold.ttf
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37
extracted/assets/minecraft/shaders/core/arc.fsh
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extracted/assets/minecraft/shaders/core/arc.fsh
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|
||||
#version 150
|
||||
|
||||
uniform vec4 color1;
|
||||
uniform vec4 color2;
|
||||
uniform float radius;
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||||
uniform float thickness;
|
||||
uniform float start;
|
||||
uniform float end;
|
||||
uniform vec2 size;
|
||||
uniform vec2 location;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
#define PI 3.141592653589793
|
||||
#define RAD 0.0174533
|
||||
|
||||
void main() {
|
||||
float startAngle = start * RAD;
|
||||
float endAngle = startAngle + min(end * RAD, PI * 2);
|
||||
|
||||
float smoothThresh = 6.0 * (1.0 / length(size));
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||||
vec2 centerPos = ((gl_FragCoord.xy - location) / size.xy) * 2.0 - 1.0;
|
||||
|
||||
float dist = length(centerPos);
|
||||
float bandAlpha = smoothstep(radius, radius + smoothThresh, dist) * smoothstep(radius + thickness, (radius + thickness) - smoothThresh, dist);
|
||||
float angle = (atan(centerPos.y, centerPos.x) + PI);
|
||||
float angleAlpha = smoothstep(angle, angle - smoothThresh, startAngle - 0.1) * smoothstep(angle, angle + smoothThresh, endAngle + 0.1);
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||||
|
||||
float angle2 = (angle / PI * 180.);
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||||
angle2 = angle2 - 360. * floor(angle2 / 360.);
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||||
if (angle2 >= 180.) {
|
||||
angle2 = (360. - angle2) * 2.;
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||||
} else {
|
||||
angle2 = angle2 * 2.;
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}
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||||
fragColor = mix(color1, color2, angle2 / 360.) * bandAlpha * angleAlpha;
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||||
}
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||||
23
extracted/assets/minecraft/shaders/core/arc.json
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extracted/assets/minecraft/shaders/core/arc.json
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||||
{
|
||||
"blend": {
|
||||
"func": "add",
|
||||
"srcrgb": "srcalpha",
|
||||
"dstrgb": "1-srcalpha"
|
||||
},
|
||||
"vertex": "minecraft:core/arc",
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||||
"fragment": "minecraft:core/arc",
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||||
"attributes": [],
|
||||
"samplers": [],
|
||||
"uniforms": [
|
||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "color1", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "color2", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "size", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "location", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "radius", "type": "float", "count": 1, "values": [ 1.0] },
|
||||
{ "name": "thickness", "type": "float", "count": 1, "values": [ 1.0] },
|
||||
{ "name": "start", "type": "float", "count": 1, "values": [ 1.0] },
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||||
{ "name": "end", "type": "float", "count": 1, "values": [ 1.0] }
|
||||
]
|
||||
}
|
||||
19
extracted/assets/minecraft/shaders/core/arc.vsh
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extracted/assets/minecraft/shaders/core/arc.vsh
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|
||||
#version 150
|
||||
|
||||
#moj_import <minecraft:common.glsl>
|
||||
|
||||
in vec3 Position;
|
||||
in vec4 Color;
|
||||
|
||||
uniform mat4 ModelViewMat;
|
||||
uniform mat4 ProjMat;
|
||||
|
||||
out vec2 FragCoord;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragCoord = rvertexcoord(gl_VertexID);
|
||||
FragColor = Color;
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
||||
}
|
||||
29
extracted/assets/minecraft/shaders/core/arc_inverted.fsh
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29
extracted/assets/minecraft/shaders/core/arc_inverted.fsh
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|
||||
#version 150
|
||||
|
||||
uniform float radius;
|
||||
uniform float thickness;
|
||||
uniform float start;
|
||||
uniform float end;
|
||||
uniform vec2 size;
|
||||
uniform vec2 location;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
#define PI 3.141592653589793
|
||||
#define RAD 0.0174533
|
||||
|
||||
void main() {
|
||||
float startAngle = start * RAD;
|
||||
float endAngle = startAngle + min(end * RAD, PI * 2);
|
||||
|
||||
float smoothThresh = 6.0 * (1.0 / length(size));
|
||||
vec2 centerPos = ((gl_FragCoord.xy - location) / size.xy) * 2.0 - 1.0;
|
||||
|
||||
float dist = length(centerPos);
|
||||
float bandAlpha = smoothstep(radius, radius + smoothThresh, dist) * smoothstep(radius + thickness, (radius + thickness) - smoothThresh, dist);
|
||||
float angle = (atan(centerPos.y, centerPos.x) + PI);
|
||||
float angleAlpha = smoothstep(angle, angle - smoothThresh, startAngle - 0.1) * smoothstep(angle, angle + smoothThresh, endAngle + 0.1);
|
||||
|
||||
// Белый цвет для инверсии
|
||||
fragColor = vec4(1.0, 1.0, 1.0, bandAlpha * angleAlpha);
|
||||
}
|
||||
21
extracted/assets/minecraft/shaders/core/arc_inverted.json
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extracted/assets/minecraft/shaders/core/arc_inverted.json
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|
||||
{
|
||||
"blend": {
|
||||
"func": "add",
|
||||
"srcrgb": "1-dstcolor",
|
||||
"dstrgb": "1-srccolor"
|
||||
},
|
||||
"vertex": "minecraft:core/arc_inverted",
|
||||
"fragment": "minecraft:core/arc_inverted",
|
||||
"attributes": [],
|
||||
"samplers": [],
|
||||
"uniforms": [
|
||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "size", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "location", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "radius", "type": "float", "count": 1, "values": [ 1.0] },
|
||||
{ "name": "thickness", "type": "float", "count": 1, "values": [ 1.0] },
|
||||
{ "name": "start", "type": "float", "count": 1, "values": [ 1.0] },
|
||||
{ "name": "end", "type": "float", "count": 1, "values": [ 1.0] }
|
||||
]
|
||||
}
|
||||
19
extracted/assets/minecraft/shaders/core/arc_inverted.vsh
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19
extracted/assets/minecraft/shaders/core/arc_inverted.vsh
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|
||||
#version 150
|
||||
|
||||
#moj_import <minecraft:common.glsl>
|
||||
|
||||
in vec3 Position;
|
||||
in vec4 Color;
|
||||
|
||||
uniform mat4 ModelViewMat;
|
||||
uniform mat4 ProjMat;
|
||||
|
||||
out vec2 FragCoord;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragCoord = rvertexcoord(gl_VertexID);
|
||||
FragColor = Color;
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
||||
}
|
||||
68
extracted/assets/minecraft/shaders/core/blur.fsh
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68
extracted/assets/minecraft/shaders/core/blur.fsh
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|
||||
#version 150
|
||||
|
||||
uniform vec2 size;
|
||||
uniform vec2 location;
|
||||
uniform vec4 radius;
|
||||
uniform float thickness;
|
||||
uniform float softness;
|
||||
|
||||
uniform sampler2D InputSampler;
|
||||
uniform vec2 InputResolution;
|
||||
uniform float Quality;
|
||||
|
||||
uniform vec4 color1;
|
||||
uniform vec4 color2;
|
||||
uniform vec4 color3;
|
||||
uniform vec4 color4;
|
||||
uniform vec4 outlineColor;
|
||||
|
||||
in vec2 texCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
float roundedBoxSDF(vec2 center, vec2 size, vec4 radius) {
|
||||
radius.xy = (center.x > 0.0) ? radius.xy : radius.zw;
|
||||
radius.x = (center.y > 0.0) ? radius.x : radius.y;
|
||||
|
||||
vec2 q = abs(center) - size + radius.x;
|
||||
return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - radius.x;
|
||||
}
|
||||
|
||||
vec4 createGradient(vec2 coords, vec4 color1, vec4 color2, vec4 color3, vec4 color4){
|
||||
vec4 color = mix(mix(color1, color2, coords.y), mix(color3, color4, coords.y), coords.x);
|
||||
color += mix(0.0019607843, -0.0019607843, fract(sin(dot(coords.xy, vec2(12.9898, 78.233))) * 43758.5453));
|
||||
return color;
|
||||
}
|
||||
|
||||
vec4 blur() {
|
||||
#define TAU 6.28318530718
|
||||
vec4 rectColor = createGradient((gl_FragCoord.xy - location) / size, color1, color2, color3, color4);
|
||||
vec2 Radius = Quality / InputResolution.xy;
|
||||
vec2 uv = gl_FragCoord.xy / InputResolution.xy;
|
||||
vec4 blur = texture(InputSampler, uv);
|
||||
|
||||
float step = TAU / 16;
|
||||
|
||||
for (float d = 0.0; d < TAU; d += step) {
|
||||
for (float i = 0.2; i <= 1.0; i += 0.2) {
|
||||
blur += texture(InputSampler, uv + vec2(cos(d), sin(d)) * Radius * i);
|
||||
}
|
||||
}
|
||||
|
||||
blur /= 60;
|
||||
return vec4((blur * (1 - rectColor.a)).rgb, rectColor.a) + rectColor;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float distance = roundedBoxSDF(gl_FragCoord.xy - location - (size / 2.0), size / 2.0, radius);
|
||||
float smoothedAlpha = 1.0 - smoothstep(-1.0, thickness > 0. ? 1. : softness + 1., distance);
|
||||
|
||||
if(smoothedAlpha < 0.49 && thickness > 0.) {
|
||||
float smoothedborderAlpha = (1.0 - smoothstep(-softness, softness, distance));
|
||||
fragColor = vec4(outlineColor.rgb, smoothedborderAlpha * outlineColor.a);
|
||||
} else {
|
||||
float borderAlpha = 1.0 - smoothstep(thickness - 2.0, thickness, abs(distance));
|
||||
vec4 blur = blur();
|
||||
vec4 basicColor = vec4(blur.rgb, blur.a * smoothedAlpha);
|
||||
fragColor = mix(vec4(blur.rgb, 0.), mix(basicColor, thickness > 0. ? outlineColor : basicColor, borderAlpha), smoothedAlpha);
|
||||
}
|
||||
}
|
||||
29
extracted/assets/minecraft/shaders/core/blur.json
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29
extracted/assets/minecraft/shaders/core/blur.json
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|
||||
{
|
||||
"blend": {
|
||||
"func": "add",
|
||||
"srcrgb": "srcalpha",
|
||||
"dstrgb": "1-srcalpha"
|
||||
},
|
||||
"vertex": "minecraft:core/blur",
|
||||
"fragment": "minecraft:core/blur",
|
||||
"attributes": [],
|
||||
"samplers": [
|
||||
{ "name": "InputSampler" }
|
||||
],
|
||||
"uniforms": [
|
||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "InputResolution", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "Quality", "type": "float", "count": 1, "values": [ 1.0] },
|
||||
{ "name": "color1", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "color2", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "color3", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "color4", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "outlineColor", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "size", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "location", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "radius", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "thickness", "type": "float", "count": 1, "values": [ 1.0 ] },
|
||||
{ "name": "softness", "type": "float", "count": 1, "values": [ 1.0 ] }
|
||||
]
|
||||
}
|
||||
19
extracted/assets/minecraft/shaders/core/blur.vsh
Normal file
19
extracted/assets/minecraft/shaders/core/blur.vsh
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@@ -0,0 +1,19 @@
|
||||
#version 150
|
||||
|
||||
#moj_import <minecraft:common.glsl>
|
||||
|
||||
in vec3 Position;
|
||||
in vec4 Color;
|
||||
|
||||
uniform mat4 ModelViewMat;
|
||||
uniform mat4 ProjMat;
|
||||
|
||||
out vec2 FragCoord;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragCoord = rvertexcoord(gl_VertexID);
|
||||
FragColor = Color;
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
||||
}
|
||||
48
extracted/assets/minecraft/shaders/core/round.fsh
Normal file
48
extracted/assets/minecraft/shaders/core/round.fsh
Normal file
@@ -0,0 +1,48 @@
|
||||
#version 150
|
||||
|
||||
uniform vec4 color1;
|
||||
uniform vec4 color2;
|
||||
uniform vec4 color3;
|
||||
uniform vec4 color4;
|
||||
|
||||
uniform vec4 outlineColor;
|
||||
uniform vec2 size;
|
||||
uniform vec2 location;
|
||||
uniform vec4 radius;
|
||||
uniform float thickness;
|
||||
uniform float softness;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
float roundedBoxSDF(vec2 center, vec2 size, vec4 radius) {
|
||||
radius.xy = (center.x > 0.0) ? radius.xy : radius.zw;
|
||||
radius.x = (center.y > 0.0) ? radius.x : radius.y;
|
||||
|
||||
vec2 q = abs(center) - size + radius.x;
|
||||
return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - radius.x;
|
||||
}
|
||||
|
||||
vec4 createGradient(vec2 coords, vec4 color1, vec4 color2, vec4 color3, vec4 color4){
|
||||
vec4 color = mix(mix(color1, color2, coords.y), mix(color3, color4, coords.y), coords.x);
|
||||
color += mix(0.0019607843, -0.0019607843, fract(sin(dot(coords.xy, vec2(12.9898, 78.233))) * 43758.5453));
|
||||
return color;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float distance = roundedBoxSDF(gl_FragCoord.xy - location - (size / 2.0), size / 2.0, radius);
|
||||
|
||||
float smoothedAlpha = 1.0 - smoothstep(-1.0, thickness > 0. ? 1. : softness + 1., distance);
|
||||
float smoothedborderAlpha = (1.0 - smoothstep(-softness, softness, distance));
|
||||
|
||||
float borderAlpha = 1.0 - smoothstep(thickness - 2.0, thickness, abs(distance));
|
||||
|
||||
if(smoothedAlpha < 0.49 && thickness > 0.) {
|
||||
fragColor = vec4(outlineColor.rgb, smoothedborderAlpha);
|
||||
} else {
|
||||
vec4 gradient = createGradient((gl_FragCoord.xy - location) / size, color1, color2, color3, color4);
|
||||
vec4 basicColor = vec4(gradient.rgb, gradient.a * smoothedAlpha);
|
||||
|
||||
fragColor = mix(vec4(gradient.rgb, 0.), mix(basicColor, thickness > 0. ? outlineColor : basicColor, borderAlpha), smoothedAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
25
extracted/assets/minecraft/shaders/core/round.json
Normal file
25
extracted/assets/minecraft/shaders/core/round.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"blend": {
|
||||
"func": "add",
|
||||
"srcrgb": "srcalpha",
|
||||
"dstrgb": "1-srcalpha"
|
||||
},
|
||||
"vertex": "minecraft:core/round",
|
||||
"fragment": "minecraft:core/round",
|
||||
"attributes": [],
|
||||
"samplers": [],
|
||||
"uniforms": [
|
||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "color1", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "color2", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "color3", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "color4", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "outlineColor", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "size", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "location", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "radius", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "thickness", "type": "float", "count": 1, "values": [ 1.0 ] },
|
||||
{ "name": "softness", "type": "float", "count": 1, "values": [ 1.0 ] }
|
||||
]
|
||||
}
|
||||
19
extracted/assets/minecraft/shaders/core/round.vsh
Normal file
19
extracted/assets/minecraft/shaders/core/round.vsh
Normal file
@@ -0,0 +1,19 @@
|
||||
#version 150
|
||||
|
||||
#moj_import <minecraft:common.glsl>
|
||||
|
||||
in vec3 Position;
|
||||
in vec4 Color;
|
||||
|
||||
uniform mat4 ModelViewMat;
|
||||
uniform mat4 ProjMat;
|
||||
|
||||
out vec2 FragCoord;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragCoord = rvertexcoord(gl_VertexID);
|
||||
FragColor = Color;
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
||||
}
|
||||
26
extracted/assets/minecraft/shaders/core/round_inverted.fsh
Normal file
26
extracted/assets/minecraft/shaders/core/round_inverted.fsh
Normal file
@@ -0,0 +1,26 @@
|
||||
#version 150
|
||||
|
||||
uniform vec2 size;
|
||||
uniform vec2 location;
|
||||
uniform vec4 radius;
|
||||
uniform float softness;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
float roundedBoxSDF(vec2 center, vec2 size, vec4 radius) {
|
||||
radius.xy = (center.x > 0.0) ? radius.xy : radius.zw;
|
||||
radius.x = (center.y > 0.0) ? radius.x : radius.y;
|
||||
|
||||
vec2 q = abs(center) - size + radius.x;
|
||||
return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - radius.x;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float distance = roundedBoxSDF(gl_FragCoord.xy - location - (size / 2.0), size / 2.0, radius);
|
||||
|
||||
// Сглаживание краев с учетом softness
|
||||
float smoothedAlpha = 1.0 - smoothstep(-1.0, softness + 1.0, distance);
|
||||
|
||||
// Белый цвет для инверсии
|
||||
fragColor = vec4(1.0, 1.0, 1.0, smoothedAlpha);
|
||||
}
|
||||
19
extracted/assets/minecraft/shaders/core/round_inverted.json
Normal file
19
extracted/assets/minecraft/shaders/core/round_inverted.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"blend": {
|
||||
"func": "add",
|
||||
"srcrgb": "1-dstcolor",
|
||||
"dstrgb": "1-srccolor"
|
||||
},
|
||||
"vertex": "minecraft:core/round_inverted",
|
||||
"fragment": "minecraft:core/round_inverted",
|
||||
"attributes": [],
|
||||
"samplers": [],
|
||||
"uniforms": [
|
||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "size", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "location", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
|
||||
{ "name": "radius", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
|
||||
{ "name": "softness", "type": "float", "count": 1, "values": [ 1.0 ] }
|
||||
]
|
||||
}
|
||||
19
extracted/assets/minecraft/shaders/core/round_inverted.vsh
Normal file
19
extracted/assets/minecraft/shaders/core/round_inverted.vsh
Normal file
@@ -0,0 +1,19 @@
|
||||
#version 150
|
||||
|
||||
#moj_import <minecraft:common.glsl>
|
||||
|
||||
in vec3 Position;
|
||||
in vec4 Color;
|
||||
|
||||
uniform mat4 ModelViewMat;
|
||||
uniform mat4 ProjMat;
|
||||
|
||||
out vec2 FragCoord;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragCoord = rvertexcoord(gl_VertexID);
|
||||
FragColor = Color;
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
||||
}
|
||||
24
extracted/assets/minecraft/shaders/include/common.glsl
Normal file
24
extracted/assets/minecraft/shaders/include/common.glsl
Normal file
@@ -0,0 +1,24 @@
|
||||
float rdist(vec2 pos, vec2 size, vec4 radius) {
|
||||
radius.xy = (pos.x > 0.0) ? radius.xy : radius.wz;
|
||||
radius.x = (pos.y > 0.0) ? radius.x : radius.y;
|
||||
|
||||
vec2 v = abs(pos) - size + radius.x;
|
||||
return min(max(v.x, v.y), 0.0) + length(max(v, 0.0)) - radius.x;
|
||||
}
|
||||
|
||||
float ralpha(vec2 size, vec2 coord, vec4 radius, float smoothness) {
|
||||
vec2 center = size * 0.5;
|
||||
float dist = rdist(center - (coord * size), center - 1.0, radius);
|
||||
return 1.0 - smoothstep(1.0 - smoothness, 1.0, dist);
|
||||
}
|
||||
|
||||
const vec2[4] RECT_VERTICES_COORDS = vec2[] (
|
||||
vec2(0.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(1.0, 0.0)
|
||||
);
|
||||
|
||||
vec2 rvertexcoord(int id) {
|
||||
return RECT_VERTICES_COORDS[id % 4];
|
||||
}
|
||||
162
extracted/assets/minecraft/sounds.json
Normal file
162
extracted/assets/minecraft/sounds.json
Normal file
@@ -0,0 +1,162 @@
|
||||
{
|
||||
"gui_open": {
|
||||
"sounds": [
|
||||
"minecraft:gui_open"
|
||||
]
|
||||
},
|
||||
"gui_close": {
|
||||
"sounds": [
|
||||
"minecraft:gui_close"
|
||||
]
|
||||
},
|
||||
"module_enable": {
|
||||
"sounds": [
|
||||
"minecraft:module_enable"
|
||||
]
|
||||
},
|
||||
"module_disable": {
|
||||
"sounds": [
|
||||
"minecraft:module_disable"
|
||||
]
|
||||
},
|
||||
"turn_on_click": {
|
||||
"sounds": [
|
||||
"minecraft:turn_on_click"
|
||||
]
|
||||
},
|
||||
"turn_off_click": {
|
||||
"sounds": [
|
||||
"minecraft:turn_off_click"
|
||||
]
|
||||
},
|
||||
"click": {
|
||||
"sounds": [
|
||||
"minecraft:click"
|
||||
]
|
||||
},
|
||||
"change_category": {
|
||||
"sounds": [
|
||||
"minecraft:change_category"
|
||||
]
|
||||
},
|
||||
"slider_step": {
|
||||
"sounds": [
|
||||
"minecraft:slider_step"
|
||||
]
|
||||
},
|
||||
"trinket_hit": {
|
||||
"sounds": [
|
||||
"minecraft:trinket_hit"
|
||||
]
|
||||
},
|
||||
"8bit": {
|
||||
"sounds": [
|
||||
"minecraft:8bit"
|
||||
]
|
||||
},
|
||||
"glass": {
|
||||
"sounds": [
|
||||
"minecraft:glass"
|
||||
]
|
||||
},
|
||||
"drum_bass": {
|
||||
"sounds": [
|
||||
"minecraft:drum_bass"
|
||||
]
|
||||
},
|
||||
"aimbooster_hit": {
|
||||
"sounds": [
|
||||
"minecraft:aimbooster_hit"
|
||||
]
|
||||
},
|
||||
"plastic_ball": {
|
||||
"sounds": [
|
||||
"minecraft:plastic_ball"
|
||||
]
|
||||
},
|
||||
"blip": {
|
||||
"sounds": [
|
||||
"minecraft:blip"
|
||||
]
|
||||
},
|
||||
"pop": {
|
||||
"sounds": [
|
||||
"minecraft:pop"
|
||||
]
|
||||
},
|
||||
"bell": {
|
||||
"sounds": [
|
||||
"minecraft:bell"
|
||||
]
|
||||
},
|
||||
"bonk": {
|
||||
"sounds": [
|
||||
"minecraft:bonk"
|
||||
]
|
||||
},
|
||||
"bubble": {
|
||||
"sounds": [
|
||||
"minecraft:bubble"
|
||||
]
|
||||
},
|
||||
"get": {
|
||||
"sounds": [
|
||||
"minecraft:get"
|
||||
]
|
||||
},
|
||||
"magic_pok": {
|
||||
"sounds": [
|
||||
"minecraft:magic_pok"
|
||||
]
|
||||
},
|
||||
"off": {
|
||||
"sounds": [
|
||||
"minecraft:off"
|
||||
]
|
||||
},
|
||||
"on": {
|
||||
"sounds": [
|
||||
"minecraft:on"
|
||||
]
|
||||
},
|
||||
"squish": {
|
||||
"sounds": [
|
||||
"minecraft:squish"
|
||||
]
|
||||
},
|
||||
"kill_sounds/abmiss": {
|
||||
"sounds": [
|
||||
"minecraft:kill_sounds/abmiss"
|
||||
]
|
||||
},
|
||||
"kill_sounds/critow": {
|
||||
"sounds": [
|
||||
"minecraft:kill_sounds/critow"
|
||||
]
|
||||
},
|
||||
"kill_sounds/final_blink": {
|
||||
"sounds": [
|
||||
"minecraft:kill_sounds/final_blink"
|
||||
]
|
||||
},
|
||||
"kill_sounds/final_pok": {
|
||||
"sounds": [
|
||||
"minecraft:kill_sounds/final_pok"
|
||||
]
|
||||
},
|
||||
"kill_sounds/neptune": {
|
||||
"sounds": [
|
||||
"minecraft:kill_sounds/neptune"
|
||||
]
|
||||
},
|
||||
"kill_sounds/rust_headshot": {
|
||||
"sounds": [
|
||||
"minecraft:kill_sounds/rust_headshot"
|
||||
]
|
||||
},
|
||||
"kill_sounds/whii": {
|
||||
"sounds": [
|
||||
"minecraft:kill_sounds/whii"
|
||||
]
|
||||
}
|
||||
}
|
||||
BIN
extracted/assets/minecraft/sounds/8bit.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/8bit.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/aimbooster_hit.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/aimbooster_hit.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/bell.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/bell.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/blip.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/blip.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/bonk.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/bonk.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/brick.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/brick.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/bubble.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/bubble.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/change_category.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/change_category.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/click.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/click.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/drum_bass.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/drum_bass.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/get.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/get.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/glass.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/glass.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/gui_close.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/gui_close.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/gui_open.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/gui_open.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/kill_sounds/abmiss.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/kill_sounds/abmiss.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/kill_sounds/critow.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/kill_sounds/critow.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/kill_sounds/final_blink.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/kill_sounds/final_blink.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/kill_sounds/final_pok.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/kill_sounds/final_pok.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/kill_sounds/neptune.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/kill_sounds/neptune.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/kill_sounds/rust_headshot.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/kill_sounds/rust_headshot.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/kill_sounds/whii.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/kill_sounds/whii.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/magic_pok.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/magic_pok.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/module_disable.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/module_disable.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/module_enable.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/module_enable.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/off.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/off.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/on.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/on.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/plastic_ball.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/plastic_ball.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/pop.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/pop.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/slider_step.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/slider_step.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/squish.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/squish.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/trinket_hit.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/trinket_hit.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/turn_off_click.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/turn_off_click.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/sounds/turn_on_click.ogg
Normal file
BIN
extracted/assets/minecraft/sounds/turn_on_click.ogg
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/arrows/arrow_fill.png
Normal file
BIN
extracted/assets/minecraft/textures/arrows/arrow_fill.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/arrows/arrow_outline.png
Normal file
BIN
extracted/assets/minecraft/textures/arrows/arrow_outline.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/bell.png
Normal file
BIN
extracted/assets/minecraft/textures/bell.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/bps.png
Normal file
BIN
extracted/assets/minecraft/textures/bps.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/check.png
Normal file
BIN
extracted/assets/minecraft/textures/check.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/circles/circle.png
Normal file
BIN
extracted/assets/minecraft/textures/circles/circle.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/circles/circle_bold.png
Normal file
BIN
extracted/assets/minecraft/textures/circles/circle_bold.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/circles/portal.png
Normal file
BIN
extracted/assets/minecraft/textures/circles/portal.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/circles/soup.png
Normal file
BIN
extracted/assets/minecraft/textures/circles/soup.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/clock.png
Normal file
BIN
extracted/assets/minecraft/textures/clock.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/color_picker/alpha.png
Normal file
BIN
extracted/assets/minecraft/textures/color_picker/alpha.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/color_picker/hue.png
Normal file
BIN
extracted/assets/minecraft/textures/color_picker/hue.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/cpu.png
Normal file
BIN
extracted/assets/minecraft/textures/cpu.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/edit.png
Normal file
BIN
extracted/assets/minecraft/textures/edit.png
Normal file
Binary file not shown.
14
extracted/assets/minecraft/textures/entity/alt_crystal.png
Normal file
14
extracted/assets/minecraft/textures/entity/alt_crystal.png
Normal file
@@ -0,0 +1,14 @@
|
||||
<EFBFBD>O>Ит?г
|
||||
CпйBvтqџ ш%YGв<>D<EFBFBD>Я<EFBFBD>pџЄ<D19F>d<EFBFBD>LCcЮбpџ<70><D19F>m<EFBFBD>@CЈЖ
|
||||
20<EFBFBD>p ш%YхCЇ
|
||||
2ZpХ8ш%Ю}пЃ<D0BF>Ќ
|
||||
2А};Ифшк^<5E><>Ів<D086>
|
||||
;РWFџ у6й
|
||||
H
|
||||
г<EFBFBD><EFBFBD>ЎЈpјдЁh<D081>
|
||||
ЋЬ<>+%џЅBџ щ8<D189>IMЊJчщq<12>PѓрЙOФО<D0A4><D09E>IІvхЎB<D08E>>`$<wП<77>&uшpЮн 4ЩЏnГ.PйE <20>Ёћ<D081>ш!Y
|
||||
Sаа
|
||||
:А?pћ ш5йк<>А<1B>pя ъeйCђ<>ВАї:l№?UлсЪ)ЮџеkвО$Ѓ0!ћ
|
||||
G<EFBFBD>в<EFBFBD>
|
||||
0№pў<70>ш!Y
|
||||
Sаа
|
||||
BIN
extracted/assets/minecraft/textures/frame.png
Normal file
BIN
extracted/assets/minecraft/textures/frame.png
Normal file
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BIN
extracted/assets/minecraft/textures/home.png
Normal file
BIN
extracted/assets/minecraft/textures/home.png
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BIN
extracted/assets/minecraft/textures/hotbar/air.png
Normal file
BIN
extracted/assets/minecraft/textures/hotbar/air.png
Normal file
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BIN
extracted/assets/minecraft/textures/hotbar/armor.png
Normal file
BIN
extracted/assets/minecraft/textures/hotbar/armor.png
Normal file
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BIN
extracted/assets/minecraft/textures/hotbar/food.png
Normal file
BIN
extracted/assets/minecraft/textures/hotbar/food.png
Normal file
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BIN
extracted/assets/minecraft/textures/hotbar/hp.png
Normal file
BIN
extracted/assets/minecraft/textures/hotbar/hp.png
Normal file
Binary file not shown.
4
extracted/assets/minecraft/textures/icon.png
Normal file
4
extracted/assets/minecraft/textures/icon.png
Normal file
@@ -0,0 +1,4 @@
|
||||
–O>¸â?Ó
|
||||
CßÙBvâpß è%ùGÒ<>ÓA`pþî¡a˜YÞ·cs_6 É „ÚS‰‹Ä*ã1TCÖ m1]^YÕj‰²V&C‰§ú0¥ K¸»‡ÏÜ#W†R¶xHŽäc½ftª¼š4´Õªû豨ŽÂ#TM®¶áù‰Ÿ2oš°nùºgwc®‚¡o„äM@
|
||||
6àÆÉ=uäÑrî¤øÙñƒùò×GK|ÿ)9-UéÊ22UÚ GûÈ@¼[Ðm\é2ò’_z:‚ˆJØ-´Å‰%·¬ôèPvdB¤}⻢éµ2¼L´â\’ûfû%«î+"N.Y„ýŠàõÇXWw•€þ2Y ¬8D‘I‹UbApské¿ÃÁ@¿7fôRí£qÄ6ÚÇë#gÊqÞ]†x¼³
|
||||
u%,
|
||||
BIN
extracted/assets/minecraft/textures/inv.png
Normal file
BIN
extracted/assets/minecraft/textures/inv.png
Normal file
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BIN
extracted/assets/minecraft/textures/keys.png
Normal file
BIN
extracted/assets/minecraft/textures/keys.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/legacy/amongus.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/amongus.png
Normal file
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BIN
extracted/assets/minecraft/textures/legacy/bo.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/bo.png
Normal file
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BIN
extracted/assets/minecraft/textures/legacy/capture.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/capture.png
Normal file
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BIN
extracted/assets/minecraft/textures/legacy/jeka.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/jeka.png
Normal file
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BIN
extracted/assets/minecraft/textures/legacy/marker.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/marker.png
Normal file
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BIN
extracted/assets/minecraft/textures/legacy/rockfly.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/rockfly.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/legacy/scifi.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/scifi.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/legacy/simple.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/simple.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/legacy/skull.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/skull.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/legacy/vegas.png
Normal file
BIN
extracted/assets/minecraft/textures/legacy/vegas.png
Normal file
Binary file not shown.
BIN
extracted/assets/minecraft/textures/loc.png
Normal file
BIN
extracted/assets/minecraft/textures/loc.png
Normal file
Binary file not shown.
2
extracted/assets/minecraft/textures/modules/arrow.png
Normal file
2
extracted/assets/minecraft/textures/modules/arrow.png
Normal file
@@ -0,0 +1,2 @@
|
||||
–O>¸â?Ó
|
||||
CßÙBvâpß è%ùGÒ<>ÓA`pÿ8¡a˜YÞ?»#3?5ÀlxµíO—2„“ò±9—Ï–vˆòiFÛmŠ,¿OÕuTb2ç[3„&ÎÝ[X'L‚ èž÷:ÉSÛÁæ%àjx¼à.òòÁ¥?aÒÝÈUÖ‘Žþ+ÍíVÔB<C394>(—ögíøÒ“iãf/hÊϼZÓ¥“ìR楖±—éÌ-™õ„jŠòK<–jåÉ<C3A5><C389>øsE»¦)è%Ù
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user