package com.example.pvpmod.features; import net.minecraft.client.Minecraft; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.phys.EntityHitResult; import net.minecraft.world.phys.HitResult; public class TriggerBot { private final Minecraft mc = Minecraft.getInstance(); private long lastAttackTime = 0; private static final long ATTACK_DELAY = 100; // milliseconds public void onTick() { if (mc.player == null || mc.level == null) return; // Check if we're looking at an entity HitResult hitResult = mc.hitResult; if (hitResult == null || hitResult.getType() != HitResult.Type.ENTITY) return; EntityHitResult entityHit = (EntityHitResult) hitResult; if (!(entityHit.getEntity() instanceof LivingEntity target)) return; // Don't attack ourselves if (target == mc.player) return; // Check if target is alive if (target.isDeadOrDying()) return; // Attack with delay to prevent spam long currentTime = System.currentTimeMillis(); if (currentTime - lastAttackTime >= ATTACK_DELAY) { if (mc.player.getAttackStrengthScale(0.5f) > 0.9f) { mc.gameMode.attack(mc.player, target); mc.player.swing(mc.player.getUsedItemHand()); lastAttackTime = currentTime; } } } }