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fdgdfg/src/client
arkonsadter 3b5e555ce4
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Re-add WorldOverlayRenderer using OrderedSubmitNodeCollector.submitShapeOutline
MC 26.2 removed MultiBufferSource; new in-world outline drawing goes through
OrderedSubmitNodeCollector#submitShapeOutline (PoseStack, VoxelShape,
RenderType, color, width, beforeTranslucent).

- LevelRenderEvents.AFTER_TRANSLUCENT_FEATURES is the new entry point (was
  WorldRenderEvents.AFTER_ENTITIES).
- Friend dots: small 0.3-unit voxel cube above player head, green.
- Markers: 1x1x1 cube outline + thin tall beam (0.1x50x0.1), magenta.
- Camera.position() returns Vector3fc; camera offset applied to render in
  camera-relative space.
- Casts SubmitNodeCollector to OrderedSubmitNodeCollector; if vanilla wraps
  it differently we'll see in the next CI cycle.
2026-06-22 12:01:10 +06:00
..