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MC 26.2 removed MultiBufferSource; new in-world outline drawing goes through OrderedSubmitNodeCollector#submitShapeOutline (PoseStack, VoxelShape, RenderType, color, width, beforeTranslucent). - LevelRenderEvents.AFTER_TRANSLUCENT_FEATURES is the new entry point (was WorldRenderEvents.AFTER_ENTITIES). - Friend dots: small 0.3-unit voxel cube above player head, green. - Markers: 1x1x1 cube outline + thin tall beam (0.1x50x0.1), magenta. - Camera.position() returns Vector3fc; camera offset applied to render in camera-relative space. - Casts SubmitNodeCollector to OrderedSubmitNodeCollector; if vanilla wraps it differently we'll see in the next CI cycle.