Re-add WorldOverlayRenderer using OrderedSubmitNodeCollector.submitShapeOutline
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MC 26.2 removed MultiBufferSource; new in-world outline drawing goes through
OrderedSubmitNodeCollector#submitShapeOutline (PoseStack, VoxelShape,
RenderType, color, width, beforeTranslucent).

- LevelRenderEvents.AFTER_TRANSLUCENT_FEATURES is the new entry point (was
  WorldRenderEvents.AFTER_ENTITIES).
- Friend dots: small 0.3-unit voxel cube above player head, green.
- Markers: 1x1x1 cube outline + thin tall beam (0.1x50x0.1), magenta.
- Camera.position() returns Vector3fc; camera offset applied to render in
  camera-relative space.
- Casts SubmitNodeCollector to OrderedSubmitNodeCollector; if vanilla wraps
  it differently we'll see in the next CI cycle.
This commit is contained in:
2026-06-22 12:01:10 +06:00
parent 74bcd64bc0
commit 3b5e555ce4
2 changed files with 79 additions and 0 deletions

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@@ -40,6 +40,7 @@ public final class ClientIrcMod implements ClientModInitializer {
service = new IrcService(config, LOGGER); service = new IrcService(config, LOGGER);
OverlayHud.init(); OverlayHud.init();
WorldOverlayRenderer.init();
MiddleClickHandler.init(() -> service, () -> resolvePlayerName(Minecraft.getInstance())); MiddleClickHandler.init(() -> service, () -> resolvePlayerName(Minecraft.getInstance()));
ClientLifecycleEvents.CLIENT_STARTED.register(client -> { ClientLifecycleEvents.CLIENT_STARTED.register(client -> {

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@@ -0,0 +1,78 @@
package ru.nevetime.clientirc;
import com.mojang.authlib.GameProfile;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.fabric.api.client.rendering.v1.level.LevelRenderContext;
import net.fabricmc.fabric.api.client.rendering.v1.level.LevelRenderEvents;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OrderedSubmitNodeCollector;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.SubmitNodeCollector;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.joml.Vector3fc;
public final class WorldOverlayRenderer {
private static final int FRIEND_COLOR = 0xFF33FF55;
private static final int MARKER_COLOR = 0xFFFF55FF;
private static final float OUTLINE_WIDTH = 2.0f;
private static final double BEAM_HEIGHT = 50.0;
private WorldOverlayRenderer() {}
public static void init() {
LevelRenderEvents.AFTER_TRANSLUCENT_FEATURES.register(WorldOverlayRenderer::onRender);
}
private static void onRender(LevelRenderContext context) {
Minecraft mc = Minecraft.getInstance();
if (mc.level == null || mc.player == null) return;
SubmitNodeCollector base = context.submitNodeCollector();
if (!(base instanceof OrderedSubmitNodeCollector collector)) return;
PoseStack pose = context.poseStack();
Vector3fc camPos = mc.gameRenderer.mainCamera().position();
double cx = camPos.x();
double cy = camPos.y();
double cz = camPos.z();
for (Player player : mc.level.players()) {
if (player == mc.player) continue;
GameProfile profile = player.getGameProfile();
if (profile == null) continue;
if (!FriendsManager.isFriend(profile.name())) continue;
double px = player.getX() - cx;
double py = player.getY() + player.getBbHeight() + 0.3 - cy;
double pz = player.getZ() - cz;
pose.pushPose();
pose.translate(px - 0.15, py - 0.15, pz - 0.15);
VoxelShape dot = Shapes.box(0.0, 0.0, 0.0, 0.3, 0.3, 0.3);
collector.submitShapeOutline(pose, dot, RenderType.lines(), FRIEND_COLOR, OUTLINE_WIDTH, false);
pose.popPose();
}
String currentDim = mc.level.dimension().identifier().toString();
for (MarkerManager.Marker marker : MarkerManager.active()) {
if (!currentDim.equals(marker.dimensionId())) continue;
double mx = marker.x() - cx;
double my = marker.y() - cy;
double mz = marker.z() - cz;
pose.pushPose();
pose.translate(mx - 0.5, my, mz - 0.5);
collector.submitShapeOutline(pose, Shapes.block(), RenderType.lines(), MARKER_COLOR, OUTLINE_WIDTH, false);
pose.popPose();
pose.pushPose();
pose.translate(mx - 0.05, my, mz - 0.05);
VoxelShape beam = Shapes.box(0.0, 0.0, 0.0, 0.1, BEAM_HEIGHT, 0.1);
collector.submitShapeOutline(pose, beam, RenderType.lines(), MARKER_COLOR, OUTLINE_WIDTH, false);
pose.popPose();
}
}
}