#version 150 #moj_import in vec3 Position; in vec4 Color; uniform mat4 ModelViewMat; uniform mat4 ProjMat; out vec2 FragCoord; out vec4 FragColor; void main() { FragCoord = rvertexcoord(gl_VertexID); FragColor = Color; gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); }