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2026-06-19 18:14:40 +06:00
commit ef3ec8d9f1
671 changed files with 5595 additions and 0 deletions

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#version 330 core
layout(location = 0) in vec3 Position;
out vec2 uv;
void main() {
gl_Position = vec4(Position, 1.0);
uv = (Position.xy + 1.0) / 2.0;
}